Name |
Image |
Tier |
Pool |
Description |
Flavor |
Mod |
Bronze Core |
|
Starter |
The_bronze_automaton |
The first time you Compile a Function each combat, gain [E] . |
Replace once every 50,000 years. |
Downfall |
Bronze Gear |
|
Starter |
Guardian |
The first time you enter guardianmod:Defensive_Mode each combat, gain an additional 10 Block.
Guardian starts the run with a random common Gem. |
Protection where you need it most. |
Downfall |
Champion's Crown |
|
Starter |
The_champ_gray |
At the start of combat, enter Defensive or Berserker Stance. |
A WINNER IS YOU! |
Downfall |
Heart of Goo |
|
Starter |
Slimebound |
Whenever you slimeboundmod:Consume, heal 2 HP, up to 8 each combat. |
I feel so funky. |
Downfall |
Mob Leader's Staff |
|
Starter |
Gremlin |
At the start of each combat, gain [E] , draw 1 card, and Swap to the next Gremlin. |
Among gremlin mobs, the one with the best horn maintains complete command over the troupe, until another one manages to steal it. |
Downfall |
Old Locket |
|
Starter |
Hermit_yellow |
At the start of each combat, gain a Memento. |
There's a faded picture inside. |
Downfall |
Snecko Soul |
|
Starter |
Snecko_cyan |
First time you play an sneckomod:Offclass in a combat, gain [E] and draw a card. |
0...3...2...2...1 |
Downfall |
Spirit Brand |
|
Starter |
Hexa_ghost_purple |
The first time you Ignite a Ghostflame each turn, gain 4 Block. |
A bound protector. |
Downfall |
Arumba's Pocket Sentry |
|
Common |
|
At the start of each turn, alternates between:
Deal 7 damage to a random enemy.
Apply 1 Weak to ALL enemies. |
Sentry Mode active. Target acquired. No hard feelings. |
Downfall |
Baalor's Lordly Plate |
|
Common |
Guardian |
Whenever you guardianmod:Brace, Brace 1 more. |
One can never have enough armor. |
Downfall |
Blank Card |
|
Common |
|
At the start of each combat, play a copy of a random card from your deck. |
Card Mimic. |
Downfall |
Brass Tacks |
|
Common |
|
Start each combat with 2 Metallicize. |
The luster on these tacks never seems to fade. |
Downfall |
Bronze Idol |
|
Common |
|
Status cards may now be played for useful effects. |
An ancient, weaponised antivirus - who knows who made it, and why? |
Downfall |
Defensive Thesis |
|
Common |
The_champ_gray |
Defensive Stance's Finisher Bonus grants 5 more Block. |
Pro tip: Don't get hit. |
Downfall |
Dolphin's Style Guide |
|
Common |
The_champ_gray |
If you end your turn while in no Stance, draw 1 additional card next turn. |
Author: Renowned explorer and pugilist Dolphin K. Mist. |
Downfall |
Fragmentation Grenade |
|
Common |
Gremlin |
Damage dealt to random enemies is increased by 3. |
Nobody dares to ask where the Gremlin got it from. |
Downfall |
Goop Dweller |
|
Common |
Slimebound |
At the start of combat, slimeboundmod:Split into a slimeboundmod:Bruiser Slime. |
He followed me home. Can I keep it? |
Downfall |
Loaded Die |
|
Common |
Snecko_cyan |
Cards that choose random numbers have +1 minimum. |
Cheese-stuffed. |
Downfall |
Pick of Rhapsody |
|
Common |
Guardian |
You can now Mine for 2 guardianmod:Gems at Rest Sites (up to 3 times). |
With as many gemstones that litter the Spire, it is hard to imagine anyone so unlucky to have needed this Pick to aid them. |
Downfall |
Protective Goggles |
|
Common |
The_bronze_automaton |
If you end your turn with no cards in the Sequence, gain 4 Block. |
Look closely. |
Downfall |
Rod of Bolstering Flame |
|
Common |
|
The first time you play a Power card each combat, gain 6 Block and 1 Strength. |
Fire shields! Fire strengthens. |
Downfall |
Rye Stalk |
|
Common |
Hermit_yellow |
hermit:Bruise is no longer reduced on hit. |
Still in mint condition, despite being chewed on for so long. |
Downfall |
Seal of Approval |
|
Common |
Snecko_cyan |
Upon pickup, choose 1 of 3 Unidentified Character cards to add to your deck. All future Unidentified Character cards found will be of this character. |
I'm The Ironclad and this is my favorite Relic in the Spire. -Merchant Advertising Pamphlet |
Downfall |
Silver Bullet |
|
Common |
The_bronze_automaton |
Start each combat with a Piercing Shot in the Sequence. |
Spirewolves are long gone. |
Downfall |
Sneaky Teakwood Match |
|
Common |
Hexa_ghost_purple |
At the start of each combat, hexamod:Ignite the current Ghostflame and hexamod:Advance. |
Lights on any surface! |
Downfall |
Supply Scroll |
|
Common |
|
At the start of your 3rd turn, gain a Supply Scroll. |
A surprisingly detailed inventory of the mob's various bits and bobbles. |
Downfall |
Wizard Hat |
|
Common |
Gremlin |
Whenever you consume Wiz, remove a debuff at random. |
The accompanying robes have long since been stolen. |
Downfall |
Broken Tooth |
|
Uncommon |
|
Whenever you beat an Elite encounter, gain 1 Strength at the start of each combat for the rest of the Act. |
Appears too large to have come from a human jaw... |
Downfall |
Cable Spool |
|
Uncommon |
The_bronze_automaton |
Add a copy of the first card you play with Encode each combat to the Sequence. |
Tangled... |
Downfall |
Deca's Washers |
|
Uncommon |
|
At the start of each combat, draw 3 additional cards and add a Dazed into your draw pile. |
It is unclear why Deca collects these. |
Downfall |
Gelatinous Cube |
|
Uncommon |
|
Whenever you draw a Status card, draw 1 card. |
Hey, it stuck to your body. |
Downfall |
Impeccable Pecs |
|
Uncommon |
|
Whenever you gain Strength, gain an equal amount of Temporary_HP.
Start each combat with 1 Strength. |
Glorious. |
Downfall |
Jar of TOBSCo |
|
Uncommon |
Hexa_ghost_purple |
Start each combat with 1 hexamod:Intensity. |
A little extra heat makes everything better. |
Downfall |
Jeremiah's Banner |
|
Uncommon |
Slimebound |
At the start of combat, slimeboundmod:Split into a slimeboundmod:Leeching Slime and gain 1 Slime slot. |
You and ooze army. |
Downfall |
Magic Mallet |
|
Uncommon |
Gremlin |
Whenever you apply Weak, gain 1 Wiz, up to 3 times per turn. |
Stubs toes twice as hard. |
Downfall |
Pilot's Codex |
|
Uncommon |
Guardian |
If you end your turn with no cards in guardianmod:Stasis, choose 1 of 3 cards to place into guardianmod:Stasis. |
Designs and diagrams of the Spire's earliest manually-driven prototypes, by Master Pilot David. |
Downfall |
Red Candle |
|
Uncommon |
|
Whenever an Attack deals unblocked damage, apply 2 hexamod:Soulburn. |
Fire BURNS... |
Downfall |
Ring of the Snek |
|
Uncommon |
Snecko_cyan |
At the start of combat, apply 0-2 Weak and Vulnerable to ALL enemies. |
Illegible, unreadable, due by Thursday. |
Downfall |
Slime Soup |
|
Uncommon |
|
When you enter a Rest Site, begin the next combat with a Prepare card that costs 0. |
Tastes awful, but incredibly healthy. |
Downfall |
Spectre's Hand |
|
Uncommon |
The_champ_gray |
Whenever you Enter a Stance, gain a basic Strike or Defend. It costs 0 and has Exhaust. |
Some victories stay with you. |
Downfall |
Spyglass |
|
Uncommon |
Hermit_yellow |
If you end your turn hermit:Concentrated, gain an additional [E] next turn . |
Property of Kestin Highfin. |
Downfall |
Straight Razor |
|
Uncommon |
Hermit_yellow |
Whenever you remove a card from your deck, heal 15 HP. |
For a cleaner shave... |
Downfall |
Super Snecko Eye |
|
Uncommon |
|
Replaces Snecko Eye. At the start of your turn, draw 2 additional cards. Start each combat Confused. The first time you draw a card that costs 3 each combat, reduce its cost to 0. |
0121012 |
Downfall |
Wizard Staff |
|
Uncommon |
Gremlin |
Wiz deals 7 additional damage. |
The pride and joy of every Gremlin Wizard, this staff is a frequent target of theft by rival mobs. |
Downfall |
Wound Poker |
|
Uncommon |
Gremlin |
At the end of each turn, deal 6 damage to each Weakened enemy. |
Does it hurt when I do this?. |
Downfall |
Black Powder |
|
Rare |
Hermit_yellow |
At the end of your turn, deal 2 damage to ALL enemies for each hermit:Dead_On effect triggered. |
Handle with care. |
Downfall |
Charred Glove |
|
Rare |
Hermit_yellow |
Whenever you draw a Curse, your next attack deals 4 more damage. |
Parts of the glove still glow with otherworldly cinders. |
Downfall |
Deflecting Bracers |
|
Rare |
|
At the start of your turn, gain champ:Counter equal to half the amount of expired Block. |
If you thought blocking was good then... |
Downfall |
Dueling Glove |
|
Rare |
|
After using a single-target Attack, if the target has no Vulnerable, apply 1 Vulnerable. |
Count from ten... |
Downfall |
Gemstone Gun |
|
Rare |
|
Upon pickup, choose 3 guardianmod:Gems. At the start of each combat, gain a card with Retain, Exhaust, and each chosen Gem socketed. |
Bang! Bang! Bang! Hey, I matched three! |
Downfall |
Gladiators Manual |
|
Rare |
The_champ_gray |
Whenever you play a Combo, a Finisher, and enter a Stance in the same turn, gain 1 Strength and Dexterity. |
Try everything - something will stick. |
Downfall |
Gremlin Bomb |
|
Rare |
Gremlin |
Whenever a Gremlin dies, deal 30 damage to ALL enemies. |
Gremlins have an uncanny knack for finding dangerous things. Sometimes, they even survive looting them. |
Downfall |
Gremlin Gravestone |
|
Rare |
Gremlin |
Dead Gremlins can be Resurrected at Rest Sites as a Free Action. |
Where do gremlins go when they die? Not bloody far enough. |
Downfall |
Horseshoe |
|
Rare |
|
Whenever you gain Weak, Frail or Vulnerable, gain 1 less. |
Lucky charm. Somebody is gonna be missing this. |
Downfall |
Mallet |
|
Rare |
The_bronze_automaton |
At the start of each combat, add 2 copies of Fine Tuning+ to your hand. |
That's it! I'm gettin me mallet! |
Downfall |
Prickly Shields |
|
Rare |
|
Whenever you gain Block, deal 2 damage to a random enemy. |
Gremlins use whatever scraps they can find as weapons or armor. Some serve as both. |
Downfall |
Red Scarf |
|
Rare |
Hermit_yellow |
Whenever you apply a debuff to an enemy, gain 2 Block. |
It's warm and fuzzy. |
Downfall |
Sack of Gems |
|
Rare |
Guardian |
Upon pickup, add 5 random guardianmod:Gems to your deck. |
Ooh... shiny! |
Downfall |
Signature Finisher |
|
Rare |
The_champ_gray |
Upon pickup, choose a Finisher. This Finisher costs 0, can be used without a Stance, and never causes your Stance to be exited. |
And now, it's time for my ULTIMATE MOVE! |
Downfall |
Six-Point Brand |
|
Rare |
|
Whenever you play 6 cards, deal 6 damage to a random enemy. |
Fire, fire, fire, fire, fire, FIRE! |
Downfall |
Slimed Tail |
|
Rare |
Slimebound |
When you fall below 50% of your Maximum HP, slimeboundmod:Split into a slimeboundmod:Guerilla Slime, and the next time you take damage, your leading slime is slimeboundmod:Absorbed instead. (works once per combat). |
A fake tail to trick enemies during combat, completely covered in slime. |
Downfall |
Slimy Skull |
|
Rare |
Slimebound |
Whenever you apply slimeboundmod:Goop, apply an additional 1 slimeboundmod:Goop. |
A Snecko skull in absolutely awful condition. Unclean and slimy, dirt and grime stick to it like glue. |
Downfall |
Snake-Charmer's Flute |
|
Rare |
Snecko_cyan |
sneckomod:Muddled cards can't cost 3. |
Sssssss... |
Downfall |
Soul of Chaos |
|
Rare |
Hexa_ghost_purple |
The fourth Ghostflame becomes a Mayhem Ghostflame.
Mayhem Ghostflame activates when you end your turn on it.
Ignition: Play the top card of your draw pile. |
Mayhem, made manifest. |
Downfall |
Stone of Nomakk |
|
Rare |
Slimebound |
At the start of combat, Split into a slimeboundmod:Mire Slime and gain 1 slimeboundmod:Potency. |
When presented to one of your Goop Gang, it seems to make the blob dance. |
Downfall |
Thermal Stone |
|
Rare |
Hexa_ghost_purple |
If hexamod:Soulburn detonates, heal 4 HP at the end of combat. |
A fire would liven this thing up! |
Downfall |
Timepiece |
|
Rare |
The_bronze_automaton |
All Functions you Compile gain Retain. |
From his collection of identical clocks. |
Downfall |
Unidentified Egg |
|
Rare |
Snecko_cyan |
Identifying becomes a free action.
Unidentified cards in card rewards are Upgraded. |
What will hatch? Pay $1000 to see. |
Downfall |
Bandit Contract |
|
Special |
|
At the start of the 3rd boss combat, Red Mask Bandits will assist you. |
An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
Downfall |
Bandit Contract+ |
|
Special |
|
At the start of the 3rd boss combat, Red Mask Bandits will assist you. |
An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
Downfall |
Black Knight's Helm |
|
Special |
The_champ_gray |
The first time you enter each Stance each combat:
Defensive: Gain 2 Dexterity and lose 1 Strength.
Berserker: Gain 2 Strength and lose 1 Dexterity. |
Only a flesh wound. |
Downfall |
Bottled Code |
|
Special |
The_bronze_automaton |
Upon pickup, choose a card with Encode. Start each combat with this card in the Sequence. |
Actually, I have code for that exact thing... |
Downfall |
Broken Wing Statue |
|
Special |
|
The cultists that worship the Awakened One will be interested in this. |
A broken hunk of a once-magnificent statue. |
Downfall |
Coat of Many Faces |
|
Special |
|
Upon pickup, gain Cultist Headpiece, Face Of Cleric, N'loth's Hungry Face, Gremlin Visage, and Ssserpent Head. |
It was Steve, and Bill, and Ian, and Fred, and John... |
Downfall |
Emerald Heart Blessing |
|
Special |
|
Start each combat with 1 Dexterity. |
The heart is everything. |
Downfall |
Extra Cursed Bell |
|
Special |
|
Upon pickup, obtain 2 of a unique Curse and 3 relics. |
You think you hear it echoing, but can never confirm it. |
Downfall |
Extra Cursed Key |
|
Special |
|
Gain [E] at the start of your turn.
Whenever you open a non-Boss chest, obtain 2 Curses. |
Locked away for good reason. |
Downfall |
Greed Ooze |
|
Special |
Slimebound |
At the start of combat, spawn Greed Ooze (can be revived if Absorbed).
At Rest Sites, Greed Ooze will take 50 of your souls, increasing its damage by 1. |
A friend found in the Spire who devours souls. |
Downfall |
Gremlin Sack |
|
Special |
|
Upon pickup, add 6 cards to your deck from the Match Game. |
The Gremlin and his bodyguard were no match for you. |
Downfall |
Inner Strength |
|
Special |
The_champ_gray |
Start each combat with 1 Strength. |
It's about the gigantic sword in your heart. |
Downfall |
Knowing Skull |
|
Special |
|
At the start of each combat, you may wish for Souls, Success, or a Pick me Up. |
Put me down! |
Downfall |
Mystical Octahedron |
|
Special |
Snecko_cyan |
Upon pickup, choose a card that selects a random number for its effects. This card always selects its maximum possible number. |
It appears weighted toward one side. |
Downfall |
Neow's Blessing |
|
Special |
|
Upon pickup, increase your Maximum HP by 100.
Increase your Maximum HP by 100 at the start of each Act.
Lose all your Potion slots.
Draw 1 less card and lose [E] at the start of your turn. |
Ease your rage. Be as tough and unyielding as the Spire itself. |
Downfall |
New Challenger |
|
Special |
|
Start each combat in a random Champ Stance. |
Can you take the crown? |
Downfall |
Paradox Artifact |
|
Special |
|
At the start of each turn, add a random card with Encode to your hand and give it Ethereal. |
You've never seen a coding frenzy like this before. |
Downfall |
Quantum Chamber |
|
Special |
Guardian |
Upon pickup, choose a card. Start each combat with this card removed from your deck. At the start of your 4th turn, return it and 2 copies of it to your hand. |
You get the chicken by hatching the egg, not by smashing it. |
Downfall |
Ruby Heart Blessing |
|
Special |
|
Start each combat with 1 Strength. |
The heart is strong. |
Downfall |
Sapphire Heart Blessing |
|
Special |
|
Upon pickup, raise your Max HP by 10. |
The heart is pleased. |
Downfall |
Scrap Ooze |
|
Special |
Slimebound |
At the start of combat, spawn Scrap Ooze (can be revived if Absorbed).
At Rest Sites, you can donate a card to the Scrap Ooze, modifying its damage:
+1 damage for Uncommons
+2 damage for Rares
-1 damage for Commons
-2 damage for Curses |
|
Downfall |
Sharpened Fragment |
|
Special |
|
At the start of each turn, gain a Crystal Shiv. |
Once a broken statue - now a makeshift weapon. |
Downfall |
Teleport Stone |
|
Special |
|
You may skip any number of rooms the next time you move, but cannot move into a Boss Room. |
Never leave home without it. |
Downfall |
The Broken Seal |
|
Special |
Hexa_ghost_purple |
Upon pickup, raise your Max HP by 10, then heal all of your HP. Start each combat with 2 Strength, 2 Dexterity, and 2 hexamod:Intensity. You can not receive The Broken Seal again. |
Unlimited, unrestrained, unquenchable power. |
Downfall |
The Heart's Malice |
|
Special |
|
Enemies in your first 3 combats will flee in terror. |
The malice of corruption bestowed by the Heart. |
Downfall |
Wheel of Change |
|
Special |
|
At each Rest Site, you may spin the wheel once. Choosing to collect its reward uses up this relic. |
No one gets two spins, he says. |
Downfall |
Young Snecko |
|
Special |
|
Deals 5 damage to a random enemy at the start of your turn. |
Bewilderingly adorable. |
Downfall |
Black Heart of Goo |
|
Boss |
Slimebound |
Replaces Heart of Goo.
Whenever you slimeboundmod:Consume, heal 3 HP, up to 15 each combat. |
The Secret of the Ooze. |
Downfall |
Clasped Locket |
|
Boss |
Hermit_yellow |
Replaces Old Locket. At the start of each combat, gain [E] for each Curse in your deck. Upon pickup, obtain 2 Injuries. |
It won't open anymore. |
Downfall |
Dented Plate |
|
Boss |
Hermit_yellow |
While your HP is at or below 50%, gain [E] and draw 1 card at the start of your turn. |
Several bullets are still lodged inside. |
Downfall |
Electromagnetic Coil |
|
Boss |
The_bronze_automaton |
Functions are now made up of 4 cards. |
An inefficient but entertaining power source. |
Downfall |
Gremlin Leader's Voucher |
|
Boss |
Gremlin |
Gain [E] at the start of your turn.
Upon pickup, permanently lose a Gremlin.Gain [E] at the start of your turn.
Upon pickup, permanently lose a Gremlin. |
IOU 1 Gremlin |
Downfall |
Guardian Gear |
|
Boss |
Guardian |
Replaces Bronze Gear.
Begin each combat in guardianmod:Defensive_Mode, which persists for 3 turns. |
Replace every 3,000 floors. |
Downfall |
Idol of Retromation |
|
Boss |
|
At the start of your turn, reduce the cost of the most expensive card in your hand by 1 for this turn. |
Often called the Idol of Reto for short. |
Downfall |
Lucky Horseshoe |
|
Boss |
Snecko_cyan |
Upon pickup, choose 1 of 3 Unidentified Character cards. Add 5 copies of it to your deck. All combats drop an additional card reward of the chosen character's cards. |
Make your own luck. |
Downfall |
Makeshift Battery |
|
Boss |
|
Gain [E] and add a random Status card into your discard pile at the start of your turn. |
It's an 8.9 volt. |
Downfall |
Mark of the Ether |
|
Boss |
Hexa_ghost_purple |
Replaces Spirit Brand.
The first time you Ignite a Ghostflame each turn, gain [E] . |
Let’s see if we can do... better. |
Downfall |
Mob Leader's Crown |
|
Boss |
Gremlin |
Replaces Mob Leader's Staff.
The first time you shuffle your draw pile each turn, gain [E] , draw 1 card, and Swap to the next Gremlin. |
The fancier the symbol of office, the more likely it is to be stolen. |
Downfall |
Platinum Core |
|
Boss |
The_bronze_automaton |
Replaces Bronze Core.
The first 3 Functions you create each combat cost 0 until played. |
Changelog: Improved user experience. |
Downfall |
Power Armor |
|
Boss |
The_champ_gray |
Gain [E] at the start of your turn.
Your maximum Vigor and champ:Counter is 10. |
Bought used. |
Downfall |
Short Stature |
|
Boss |
Gremlin |
The first time a Gremlin would die each combat, heal it to 75% of your Max HP instead. |
It is easy to get away with mischief if you are literally beneath their notice. |
Downfall |
Shotglass |
|
Boss |
Hermit_yellow |
First 2 times you use a potion each combat, gain a random potion. You can only use 2 potions each combat. |
Any liquid placed inside changes into something else. |
Downfall |
Super Snecko Soul |
|
Boss |
Snecko_cyan |
Replaces Snecko Soul.
First time you play an sneckomod:Offclass in a turn, gain [E] . |
3120231321230320 |
Downfall |
Tarr Blob |
|
Boss |
Slimebound |
Gain [E] at the start of your turn. At the start of combat, lose 1 Slime slot. |
The bad kind of Slime. |
Downfall |
Tiny Bowler Hat |
|
Boss |
|
At the start of combat, add a Study the Spire card to your hand. It costs 0. |
Whosoever controls the hat, controls the Spire. |
Downfall |
Victorious Crown |
|
Boss |
The_champ_gray |
Replaces Champion's Crown.
Start each combat in champ:Ultimate Stance, which lasts for 2 turns. |
Conglaturation!! You are the greatest winner. |
Downfall |
Wander Bots |
|
Boss |
Guardian |
On pickup, lose 2 Stasis slots.
Gain [E] at the start of your turn. |
These drones find the most wonderful salvage, but require processing power to maintain. |
Downfall |
Xanatos' Icy Charm |
|
Boss |
Hexa_ghost_purple |
Gain [E] at the start of your turn. hexamod:Soulburn takes 4 turns to activate. |
I feel... cold. |
Downfall |
Barbell |
|
Shop |
|
Whenever you enter a Rest Site, if you have at least 10 non-Upgraded cards in your deck, Upgrade one at random. |
1000 reps? Psh. I can do 1001. |
Downfall |
Berserker's Guide |
|
Shop |
The_champ_gray |
At the start of your turn, gain 3 Vigor. |
The text is illegible. |
Downfall |
Bottled Anomaly |
|
Shop |
|
Upon pickup, choose a card. At the start of each combat, remove it from your draw pile. At the start of turn 3, add it into your hand. It costs 0. |
Swirling and swirling and finally breaking. |
Downfall |
Bottled Black Hole |
|
Shop |
Guardian |
Upon pickup, choose a card. Start each combat with this card in guardianmod:Stasis. |
Somewhere, something incredible is waiting to be known. |
Downfall |
Cryo Chamber |
|
Shop |
Guardian |
Gain 1 Stasis slot. Whenever a card enters guardianmod:Stasis, Upgrade it. |
Things always seem better coming out than they did going in. |
Downfall |
Donu's Washers |
|
Shop |
|
At the start of combat, gain [E] [E] and add 1 Void into your draw pile. |
It is rather clear why Donu collects these. |
Downfall |
Olexa's Shield |
|
Shop |
Hexa_ghost_purple |
Swap the positions of the Bolstering Ghostflame and the first Searing Ghostflame. |
Protection on-demand. |
Downfall |
Pet Ghost |
|
Shop |
Hermit_yellow |
First time you would die each combat, survive with 1 HP instead. |
Poor guy. |
Downfall |
Protective Gear |
|
Shop |
Slimebound |
Reduce the damage you take from slimeboundmod:Tackles by 3. |
The best defense is a good offense. |
Downfall |
Rare Booster Box |
|
Shop |
Snecko_cyan |
Upon pickup, obtain a Unidentified Rare card of each card type. |
Mint condition. |
Downfall |
Recycler |
|
Shop |
Hexa_ghost_purple |
The first time an non-Status and non-Curse Ethereal card is Exhausted each combat, add a copy to your hand that costs 0 until played. |
One day, it shall be recycled too. |
Downfall |
Sleeved Ace |
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Shop |
Snecko_cyan |
At the start of each combat, gain a Pure Luck with Retain. |
We're all aces. |
Downfall |
Stolen Merchandise |
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Shop |
Gremlin |
Whenever you Swap, gain an Echo of a random Colorless card.
At the start of combat, the Merchant gains 2 Strength. |
"Blasted, thieving Gremlins!". |
Downfall |
Tag Teamwork |
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Shop |
Gremlin |
Whenever you draw Tag Team, draw another card.
Upon pickup, add two copies of Tag Team to your deck. |
Teamwork makes the dream work. |
Downfall |