Name |
Image |
Upgraded image |
Rarity |
Type |
Cost |
Description |
Batch |
|
|
Special |
Skill |
0 |
Create a Function immediately out of the cards in the Sequence.
Exhaust. (not
Exhaust.) |
Branch: Attack |
|
|
Special |
Attack |
1 |
Deal 9 (11) damage.
bronze:Encode. |
Branch: Block |
|
|
Special |
Skill |
1 |
Gain 8 (10) Block.
bronze:Encode. |
Byte Shift |
|
|
Special |
Skill |
0 |
(Retain.)
Return all Encoded cards to your hand.
They gain Retain.
Exhaust. |
Council's Justice |
|
|
Special |
Attack |
1 |
Deal 6 (10) damage, increased by 3 (4) for each Exhausted Apparition.
Exhaust. |
Crystal Shiv |
|
|
Special |
Attack |
0 |
Deal 4 (6) damage.
Exhaust. |
Crystal Ward |
|
|
Special |
Skill |
0 |
Gain 3 (5) Block.
Exhaust. |
Darkling Duo |
|
|
Special |
Skill |
1 |
slimeboundmod:Split into a slimeboundmod:Darkling_Slime 2 (3) times.
Exhaust. |
Dazing Pulse |
|
|
Special |
Attack |
1 |
Deal 7 (9) damage.
Gain 7 (9) Block
bronze:Encode.
bronze:Compile Error - bronze:Insert 2 Dazed. |
Debug |
|
|
Special |
Skill |
0 |
Remove all bronze:Compile Error effects from Encoded cards.
Exhaust. |
Decompile |
|
|
Special |
Skill |
0 |
(Retain.)
Exhaust all Encoded cards. Gain [E] and draw a card for each card Exhausted.
Exhaust. |
Explode |
|
|
Special |
Skill |
1 |
Apply 15 (20) hexamod:Soulburn to ALL enemies.
bronze:Encode.
bronze:Compile Error - bronze:Insert 2 Burn. |
Finishing Strike |
|
|
Special |
Attack |
1 |
Retain.
Deal 6 (9) damage.
[fist_icon] champ:Finisher |
Knowing Skull |
|
|
Special |
Skill |
0 |
Ethereal.
Spend HP to Wish for Souls, Success, or a Pick Me Up.
Exhaust. |
Lick |
|
|
Special |
Skill |
0 |
Apply 4 (6) slimeboundmod:Goop.
Exhaust - slimeboundmod:Buried. |
Minor Beam |
|
|
Special |
Attack |
0 |
Deal 5 (7) damage.
bronze:Encode. |
Orb Slam |
|
|
Special |
Attack |
0 |
Deal 2 (3) damage 2 times.
Exhaust. |
Package: Ancients |
|
|
Special |
Skill |
0 |
Gain an Overload (*Overload+), Ancient Power (*Power+), and Ancient Construct (*Construct+).
Exhaust. |
Package: Bronze |
|
|
Special |
Skill |
0 |
Gain a Giga Beam (*Beam+), Orb Support (*Support+), and Resilient Plate (*Plate+).
Exhaust. |
Package: Defect |
|
|
Special |
Skill |
0 |
Gain a Reroute (*Reroute+), Preprogram (*Preprogram+), and Time Capacitor (*Capacitor+).
Exhaust. |
Package: Orbwalker |
|
|
Special |
Skill |
0 |
Gain an Orbwalk (*Orbwalk+), Walker Claw (*Claw+), and Incinerate (*Incinerate+).
Exhaust. |
Package: Sentry |
|
|
Special |
Skill |
0 |
Gain a Sentry Blast (*Blast+) and two Sentry Waves (*Waves+).
Exhaust. |
Package: Shapes |
|
|
Special |
Skill |
0 |
Gain a Time Bomb (*Bomb+), Spiker Protocol (*Protocol+), and Repulsor (*Repulsor+).
Exhaust. |
Package: Spheric |
|
|
Special |
Skill |
0 |
Gain a Spheric Shield (*Shield+), Harden (*Harden+), and Floating Orbs (*Orbs+).
Exhaust. |
Proto-Beam |
|
|
Special |
Attack |
2 |
Deal 5 damage 1 (2) times.
bronze:Encode.
bronze:Compile - Gain 1 (2) Strength. |
Proto-Shield |
|
|
Special |
Skill |
2 |
Gain 10 Block.
bronze:Encode.
bronze:Compile - Gain 4 (6) Plated Armor and bronze:Insert 2 Dazed. |
SLIME CRUSH!!! |
|
|
Special |
Attack |
4 |
Ethereal.
Deal 35 (40) damage (to ALL enemies).
Exhaust. |
Sentry Wave |
|
|
Special |
Skill |
0 |
Apply 1 Weak.
(guardianmod:Brace 2.)
Place a Sentry Blast (*Blast+) into guardianmod:Stasis.
Exhaust. |
Shadow Guise |
|
|
Special |
Skill |
2 |
Ethereal.
Gain 7 (9) Block twice.
expansioncontent:Reclaim Nightmare Guise.
Exhaust. |
Shadow Strike |
|
|
Special |
Attack |
2 |
Ethereal.
Deal 8 (10) damage twice.
expansioncontent:Reclaim Nightmare Strike.
Exhaust. |
Spike |
|
|
Special |
Attack |
0 |
Deal 4 (6) damage.
bronze:Encode.
bronze:Compile - Gain 4 (6) Thorns. |
Ward |
|
|
Special |
Skill |
0 |
Gain 3 (5) Block.
Exhaust. |
Impending Doom |
|
|
Special |
Curse |
|
Unplayable.
hermit:Dead_On:
At the end of your turn, deal 13 damage to EVERYONE. |
Memento |
|
|
Special |
Curse |
0 |
Retain.
Apply 1 Vulnerable to EVERYONE. |
Aged |
|
|
Curse |
Curse |
|
Unplayable. Ethereal.
At the end of your turn, add a Void to the top of your draw pile. |
Bewildered |
|
|
Curse |
Curse |
2 |
When you play another card, sneckomod:Muddle your hand, then discard this.
Exhaust. |
Flawed |
|
|
Curse |
Curse |
1 |
Ethereal.
At the end of your turn, transform all cards in hand into random Status cards.
Exhaust. |
Haunted |
|
|
Curse |
Curse |
|
Ethereal. Unplayable.
When drawn, add Ethereal to all cards in your hand. |
Icky |
|
|
Curse |
Curse |
1 |
Gain a Slimed.
Exhaust. |
Scatterbrained |
|
|
Curse |
Curse |
|
Unplayable.
When drawn, if it is your turn, fill your hand with gremlin:Echoes of this card. |
Automa-Beam |
|
|
Uncommon |
Attack |
2 |
Deal 26 (34) damage to ALL enemies.
At the start of your next turn, lose [E].
Exhaust. |
Awaken |
|
|
Uncommon |
Power |
2 |
When you would die, or at the end of combat, heal 8 (12) HP instead and lose this buff. |
Chrono-Boost |
|
|
Uncommon |
Power |
2 |
Gain 1 Strength (.
Gain 1 Strength) for every 12th card you play. |
Guardian Whirl |
|
|
Uncommon |
Attack |
2 |
Requires 10 Block.
Deal 4 (6) damage to ALL enemies 4 times.
Exhaust. |
Hexaburn |
|
|
Uncommon |
Power |
2 |
In 3 (2) turns, deal 6 damage to a random enemy 6 times.
Scales with Strength. |
Invincible |
|
|
Uncommon |
Power |
2 (1) |
Gain 10 expansioncontent:Invincible.
If you already had expansioncontent:Invincible, it lasts another turn instead. |
Last Stand |
|
|
Uncommon |
Power |
2 |
Remove all Debuffs.
Gain 1 Strength.
If you are below half HP, Gain (Heal 10 and gain) 2 Strength. |
Prepare Crush |
|
|
Uncommon |
Skill |
2 |
Gain 10 (15) Block.
Next turn, gain [E] [E] [E] and SLIME CRUSH (*CRUSH+).
Exhaust. |
Shaper's Blessing |
|
|
Uncommon |
Power |
2 |
Choose - Gain 2 (3) Strength or 5 (8) Plated Armor. |
YOU ARE MINE! |
|
|
Uncommon |
Skill |
2 |
Remove Block from, and apply 3 (5) Weak and Vulnerable to, ALL enemies.
Exhaust. |
Quick Study |
|
|
Rare |
Skill |
1 |
Choose 1 of 3 (Upgraded) Boss cards to gain.
It costs 0 until played.
Exhaust. |
Study the Spire |
|
|
Rare |
Power |
3 |
Gain a random (Upgraded) Boss card (not card)at the start of your next 3 turns. They cost 0. |
The Evil Within |
|
|
Rare |
Attack |
1 |
Deal 10 (12) damage.
Add a random (Upgraded) Boss card to your hand. It costs 0 until played.
Exhaust. |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Float |
|
|
Basic |
Skill |
0 |
Draw a card.
(You may choose to
hexamod:Retract or) hexamod:Advance. |
Kindle |
|
|
Basic |
Skill |
1 |
If (hexamod:Ignite) the current Ghostflame is not Ignited, hexamod:Ignite it (not is not Ignited, hexamod:Ignite it). |
Sear |
|
|
Basic |
Skill |
1 |
Ethereal. hexamod:Afterlife.
Apply 10 (14) hexamod:Soulburn. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Advancing Guard |
|
|
Common |
Skill |
1 |
Gain 8 (11) Block.
hexamod:Advance. |
Again! |
|
|
Common |
Skill |
1 (0) |
hexamod:Ignite the current Ghostflame, then hexamod:Extinguish it. |
Backtrack Smack |
|
|
Common |
Attack |
1 |
Deal 12 (15) damage.
hexamod:Retract. |
Burning Touch |
|
|
Common |
Skill |
1 |
Apply 7 (11) hexamod:Soulburn, twice if the enemy
has hexamod:Soulburn. |
Firestarter |
|
|
Common |
Attack |
1 |
Deal 6 (8) damage and apply 6 (8) hexamod:Soulburn to ALL enemies. |
Ghost Lash |
|
|
Common |
Attack |
1 |
Ethereal. hexamod:Afterlife.
Deal 9 (12) damage.
When Exhausted,
gain 6 (8) Vigor. |
Ghost Shield |
|
|
Common |
Skill |
1 |
Ethereal. hexamod:Afterlife.
Gain 7 (10) Block.
When Exhausted,
gain 1 bronze:Blur. |
Haunting Echo |
|
|
Common |
Attack |
1 |
Deal 8 (11) damage.
If the current Ghostflame is Ignited, hexamod:Ignite it again. |
Heat Metal |
|
|
Common |
Attack |
1 |
Deal 9 (12) damage.
After hexamod:Soulburn detonates on this enemy, apply 12 (16) hexamod:Soulburn. |
Hexaguard |
|
|
Common |
Skill |
1 |
Ethereal. hexamod:Afterlife.
Gain 7 (10) Block.
Draw 1 card. |
Nightmare Guise |
|
|
Common |
Skill |
1 |
Ethereal.
Gain 9 (12) Block.
When Exhausted, gain a Shadow Guise (*Guise+). |
Nightmare Strike |
|
|
Common |
Attack |
1 |
Ethereal.
Deal 10 (13) damage.
When Exhausted, gain a Shadow Strike (*Strike+). |
Phantom Fireball |
|
|
Common |
Attack |
0 |
Deal 4 (7) damage.
If the enemy has Soulburn, detonate it. |
Shield of Night |
|
|
Common |
Skill |
2 |
If the current Ghostflame is not Ignited, gain [E] .
Gain 12 (16) Block. |
Specter's Wail |
|
|
Common |
Attack |
1 |
Ethereal. hexamod:Afterlife.
Deal 8 (11) damage to ALL enemies. |
Stoke the Fire |
|
|
Common |
Skill |
1 |
Gain 7 (10) Block.
For each Ignited Ghostflame, Upgrade a random card in your hand. |
Strike From Beyond |
|
|
Common |
Attack |
1 |
Deal 4 (6) damage twice.
expansioncontent:Reclaim a random Afterlife card. |
Sword of Night |
|
|
Common |
Attack |
2 |
If the current Ghostflame is not Ignited, gain [E] .
Deal 14 (18) damage. |
Thermal Transfer |
|
|
Common |
Attack |
1 |
Deal 7 (10) damage.
If the enemy has Soulburn, gain 6 (8) Block. |
Bright Ritual |
|
|
Uncommon |
Skill |
1 (0) |
Gain [E] and draw 1 card for each Ignited Ghostflame, then hexamod:Extinguish them.
Exhaust. |
Catch Up |
|
|
Uncommon |
Skill |
1 |
hexamod:Ignite the previous Ghostflame 2 (3) times. |
Charged Barrage |
|
|
Uncommon |
Skill |
1 |
Apply 5 (7) hexamod:Soulburn.
Repeat for each Ignited Ghostflame. |
Devil's Dance |
|
|
Uncommon |
Power |
2 (1) |
The first time you Retract each turn, gain [E] and draw 1 card.
hexamod:Retract. |
Divider |
|
|
Uncommon |
Attack |
1 |
Deal 3 (5) damage.
Repeat for each Ignited Ghostflame. |
Eerie Expedition |
|
|
Uncommon |
Skill |
1 (0) |
Ethereal.
Gain a random Ethereal card. It costs 0 this turn.
Exhaust. |
Empowered Flame |
|
|
Uncommon |
Power |
1 |
Gain 2 (3) hexamod:Intensity. |
Extra Crispy |
|
|
Uncommon |
Power |
1 |
(Innate.)
Cards and Ghostflames apply 2 more hexamod:Soulburn. |
Fast Forward |
|
|
Uncommon |
Skill |
1 |
Ethereal.
(not Ethereal.)
hexamod:Ignite the current Ghostflame.
hexamod:Advance. |
First Seal |
|
|
Uncommon |
Power |
1 |
Ethereal (not Ethereal)hexamod:Seal.
At the end of combat, heal 7 HP. |
Flames from Beyond |
|
|
Uncommon |
Skill |
2 |
Ethereal. hexamod:Afterlife.
Apply 18 (24) hexamod:Soulburn to ALL enemies. |
Floatwork |
|
|
Uncommon |
Power |
1 |
Ethereal. hexamod:Afterlife.
Gain 3 (4) Plated Armor. |
Fourth Seal |
|
|
Uncommon |
Power |
1 |
Ethereal (not Ethereal)hexamod:Seal.
At the end of combat, gain an additional Potion reward. |
Ghostflame Wall |
|
|
Uncommon |
Skill |
2 |
Gain 12 (16) Block.
Whenever you are attacked this turn, apply 6 (9) hexamod:Soulburn to the attacker. |
Haunted Hand |
|
|
Uncommon |
Skill |
1 |
Ethereal. hexamod:Afterlife.
Draw 2 (3) cards.
All cards in your hand become Ethereal. |
Heat Crush |
|
|
Uncommon |
Attack |
3 |
Deal 20 (30) damage.
Damage is increased by enemy's Soulburn. |
Heat Shield |
|
|
Uncommon |
Skill |
1 (0) |
Gain Block equal to Soulburn on ALL enemies, then remove Soulburn. |
Incineration |
|
|
Uncommon |
Attack |
2 |
Deal 4 damage and apply 4 hexamod:Soulburn 3 (4) times. |
Incorporeal |
|
|
Uncommon |
Skill |
0 |
hexamod:Retract.
Lose 5 (3) HP.
Gain 1 Intangible.
Exhaust. |
Living Bomb |
|
|
Uncommon |
Skill |
0 |
Apply 4 (8) hexamod:Soulburn. When it detonates, it affects ALL enemies. |
Nightmare Vision |
|
|
Uncommon |
Skill |
0 |
expansioncontent:Exhume an (2) Ethereal card(s).
Exhaust. |
Power from Beyond |
|
|
Uncommon |
Skill |
1 |
Ethereal. hexamod:Afterlife.
Gain [E] and draw 1 (2) card(s) next turn. |
Premonition |
|
|
Uncommon |
Skill |
1 (0) |
Choose a card in your hand.
Play the chosen card and Exhaust it.
Exhaust. |
Radiant Flame |
|
|
Uncommon |
Power |
1 |
Whenever you Ignite a Ghostflame, gain 3 (4) Block. |
Rain of Embers |
|
|
Uncommon |
Attack |
X |
Deal 6 damage and (,) apply 6 hexamod:Soulburn (, and apply 1 Weak) X times. |
Rewind |
|
|
Uncommon |
Skill |
0 |
hexamod:Retract.
Gain [E] (and draw 1 card). |
Second Seal |
|
|
Uncommon |
Power |
1 |
Ethereal (not Ethereal)hexamod:Seal.
At the end of combat, gain 10 additional Gold. |
Spectral Spark |
|
|
Uncommon |
Skill |
0 |
If possible, hexamod:Extinguish the current Ghostflame to gain 1 (2) hexamod:Intensity. |
Speedrunning |
|
|
Uncommon |
Power |
1 |
(Innate.)
Whenever you Advance, gain 2 temporary Strength. |
Step Through |
|
|
Uncommon |
Attack |
1 |
Deal 8 (11) damage.
Draw 1 card for each Ignited Ghostflame. |
Third Seal |
|
|
Uncommon |
Power |
1 |
Ethereal (not Ethereal)hexamod:Seal.
At the end of combat, gain an additional card reward. |
Worthy Sacrifice |
|
|
Uncommon |
Skill |
0 |
Exhaust a card.
If it was Attack or Skill, gain a random card of the opposite type. (It costs 1 less.) |
Bad Omen |
|
|
Rare |
Skill |
1 |
Ethereal (Retain).
Choose a Ghostflame type to change the current one into.
Exhaust. |
Burning Question |
|
|
Rare |
Skill |
2 |
Ethereal.
Gain 3 (4) Strength.
When Exhausted, gain 2 Dexterity. |
Doomsday |
|
|
Rare |
Power |
0 |
The next time all (at least) 6 (5) Ghostflames are Ignited, take an extra turn. |
Fifth Seal |
|
|
Rare |
Power |
2 |
Ethereal (not Ethereal)hexamod:Seal.
At the end of combat, Upgrade a random card in your deck. |
Forked Flame |
|
|
Rare |
Attack |
1 |
Deal 5 (10) damage.
hexamod:Ignite the previous, then the next Ghostflames. |
Gifts From Beyond |
|
|
Rare |
Power |
2 (1) |
At the start of your turn, expansioncontent:Reclaim a random Afterlife card. |
Here and Now |
|
|
Rare |
Power |
1 (0) |
You no longer Advance at the end of turn.
At the start of your turn, gain [E] . |
Infernal Form |
|
|
Rare |
Power |
3 |
At the start of your turn, gain 2 (3) hexamod:Intensity. |
Instant Inferno |
|
|
Rare |
Skill |
1 |
Retain.
hexamod:Ignite the (current, then the) Inferno Ghostflame(s).
Exhaust. |
Poltergeist |
|
|
Rare |
Power |
2 |
Whenever you play an Afterlife card, deal 6 (9) damage to a random enemy. |
Searing Wound |
|
|
Rare |
Skill |
1 |
ALL enemies lose HP equal to their Soulburn.
Exhaust. (not
Exhaust.) |
Sixth Seal |
|
|
Rare |
Power |
3 |
Ethereal (not Ethereal)hexamod:Seal.
At the end of combat, gain an additional non-Sixth Seal card reward. |
Time Warp |
|
|
Rare |
Attack |
0 |
Deal 4 (6) damage.
Whenever you Advance or Retract, return this from the discard pile. |
Time of Need |
|
|
Rare |
Skill |
1 (0) |
Retain.
Gain a random Power card. It costs 0 until played.
Exhaust. |
Toasty! |
|
|
Rare |
Attack |
2 |
Deal 14 (18) damage.
Apply hexamod:Soulburn equal to unblocked damage dealt. |
Turn It Up |
|
|
Rare |
Skill |
X |
Gain 6 hexamod:Intensity.
Lose it in X+1 turns.
(Gain [E].)
Exhaust. |
Unleash Spirits |
|
|
Rare |
Attack |
2 |
Deal 6 (8) damage to a random enemy. Repeat for each Exhausted Ethereal card.
Exhaust. |
Unlimited Power |
|
|
Rare |
Skill |
5 (4) |
hexamod:Ignite all Ghostflames in order.
Exhaust. |
Volcano Visage |
|
|
Rare |
Power |
1 |
Whenever you Ignite a Ghostflame, apply 4 (6) hexamod:Soulburn to ALL enemies. |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Goto |
|
|
Basic |
Skill |
1 |
Draw 1 (2) card(s).
bronze:Encode.
bronze:Compile - Next turn, draw 1 (2) card(s). |
Replicate |
|
|
Basic |
Attack |
0 |
Deal 5 (7) damage.
bronze:Encode. π
When bronze:Encoded, add a copy to your discard pile. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
function() |
|
|
Special |
Skill |
1 |
|
Bit Shift |
|
|
Common |
Skill |
0 |
(Retain.)
Choose an Encoded card to return to your hand. It gains Retain.
Exhaust. |
Branch |
|
|
Common |
Attack |
1 |
Deal 7 (9) damage or gain 6 (8) Block.
The option not chosen is bronze:Encoded.
Exhaust. |
Bug Barrage |
|
|
Common |
Attack |
1 |
Gain 1 (2) Wound(s).
bronze:Cycle each Status, dealing 7 damage for each. |
Buggy Mess |
|
|
Common |
Skill |
1 (0) |
bronze:Insert random Status.
Gain 1 [E] .
bronze:Encode. |
Cleanse |
|
|
Common |
Attack |
1 |
Deal 9 (12) damage.
Exhaust a random Status card in your draw pile. |
Cut Through |
|
|
Common |
Attack |
1 |
Deal 5 (7) damage.
Scry 2 (3).
bronze:Encode.
bronze:Compile - Draw 1 card. |
Delayed Guard |
|
|
Common |
Skill |
0 |
Next turn, gain 7 (10) Block.
bronze:Encode. |
Deprecate |
|
|
Common |
Skill |
0 |
Apply 1 (2) Weak.
bronze:Encode. |
Fine Tuning |
|
|
Common |
Skill |
0 |
(Retain.)
Increase all numbers on Encoded cards by 1 except cost.
Exhaust. |
Frontload |
|
|
Common |
Skill |
2 |
Gain 8 (11) Block.
bronze:Encode.
bronze:Compile - Function gains Retain. |
Invalidate |
|
|
Common |
Skill |
0 |
Apply 1 (2) Vulnerable.
bronze:Encode. |
Oil Spill |
|
|
Common |
Attack |
1 |
Deal 4 (5) damage and apply 4 (5) Poison.
bronze:Encode.
bronze:Compile Error - bronze:Insert 1 Slimed. |
Overheat |
|
|
Common |
Attack |
2 |
Deal 18 (24) damage.
Remove the next bronze:Compile Error you would bronze:Encode. |
Piercing Shot |
|
|
Common |
Attack |
1 |
Deal 6 (8) damage to ALL enemies.
bronze:Encode. |
Robo-Chop |
|
|
Common |
Attack |
1 |
Deal 9 (10) damage.
Next turn, draw 1 (2) additional card(s). |
Safeguard |
|
|
Common |
Skill |
1 |
Gain 7 (9) Block.
bronze:Encode. |
Sticky Shield |
|
|
Common |
Skill |
1 |
Gain 11 (14) Block.
bronze:Insert 1 Slimed. |
Turbo |
|
|
Common |
Skill |
0 |
Gain [E] [E] ([E]).
Add a Void into your discard pile. |
Wild Strike |
|
|
Common |
Attack |
1 |
Deal 12 (17) damage. π
bronze:Insert 1 Wound. |
Allocate |
|
|
Uncommon |
Skill |
1 (0) |
Gain [E] for each Status in your draw pile. |
Backtrace |
|
|
Uncommon |
Attack |
0 |
Innate.
Deal 8 (12) damage.
bronze:Encode.
bronze:Compile Error - Function Exhausts. |
Blockchain |
|
|
Uncommon |
Skill |
1 |
Gain 1 bronze:Blur.
bronze:Encode.
(bronze:Compile - Gain 1 bronze:Blur.) |
Boost |
|
|
Uncommon |
Skill |
2 |
Gain 6 Block.
bronze:Encode.
bronze:Compile - Gain 2 (3) Strength. |
Bronze Armor |
|
|
Uncommon |
Skill |
0 |
Gain 1 Artifact.
bronze:Encode.
bronze:Compile Error - ALL enemies gain 12 (8) Block. |
Bronze Orb |
|
|
Uncommon |
Attack |
1 |
Innate.
Deal 8 (12) damage.
bronze:Encode a random card with bronze:Encode in your draw pile. Exhaust. |
Class Default |
|
|
Uncommon |
Power |
1 |
(Retain.)
Add a copy of the first card in the current Sequence to the next 2 Sequences. |
Constructor |
|
|
Uncommon |
Skill |
1 |
Gain 5 (7) Block. π
When bronze:Encoded as the first card, increase its Block by 5 (7).
bronze:Encode. |
Copy Paste |
|
|
Uncommon |
Skill |
1 |
Play a copy of each Encoded card. They do not Encode.
Exhaust. (not
Exhaust.) |
Cultist Strike |
|
|
Uncommon |
Attack |
1 |
Deal 6 (9) damage.
bronze:Encode.
bronze:Compile - Increase this card's damage by 1 permanently. |
Flail |
|
|
Uncommon |
Attack |
2 |
Deal 7 (8) damage to ALL enemies 2 times.
Gain 1 (2) Artifact.
Exhaust. |
Follow Through |
|
|
Uncommon |
Attack |
1 |
Deal 7 (9) damage.
Gain 4 (6) Block.
If the last played card was a Function, play this again. |
For Loop |
|
|
Uncommon |
Skill |
X |
The next card you bronze:Encode causes X (X+1) additional copies to also be bronze:Encoded.
Exhaust. |
Force Shield |
|
|
Uncommon |
Skill |
3 |
Costs 1 less [E] for each Function created this combat.
Gain 12 (16) Block. |
Fortify |
|
|
Uncommon |
Attack |
2 |
Deal 8 damage.
bronze:Encode.
bronze:Compile - Gain 2 (3) Dexterity. |
Fragment |
|
|
Uncommon |
Attack |
1 |
Deal 4 (6) damage.
Gain 4 (6) Block.
bronze:Encode. |
Get Latest |
|
|
Uncommon |
Skill |
1 (0) |
Gain a random card with bronze:Encode. It costs 0.
Exhaust. |
Infinite Beams |
|
|
Uncommon |
Power |
1 |
At the start of each turn, gain a Minor Beam (*Beam+). |
It's a Feature |
|
|
Uncommon |
Power |
1 |
(Innate.)
Whenever you draw a Curse or Status card, gain 1 Temporary Strength and Dexterity. |
Iterate |
|
|
Uncommon |
Attack |
1 |
Deal 2 damage 3 (4) times.
bronze:Encode. |
Max Output |
|
|
Uncommon |
Power |
1 (0) |
Draw 3 cards.
At the start of each turn, draw 1 additional card and bronze:Insert 1 Dazed. |
Merge Conflict |
|
|
Uncommon |
Attack |
2 |
Deal 14 damage.
The next time you bronze:Encode a card, bronze:Encode a copy of it.
Exhaust. (not
Exhaust.) |
Null Pointer |
|
|
Uncommon |
Attack |
1 |
Gain 12 (15) Block.
Deal 12 (15) damage.
bronze:Encode.
bronze:Compile Error - Function is Unplayable. |
Optimize |
|
|
Uncommon |
Power |
0 |
Upgrade the next 3 (5) cards you bronze:Encode that can be upgraded. |
Philosophize |
|
|
Uncommon |
Skill |
1 |
Gain 1 Strength.
bronze:Encode.
bronze:Compile Error - ALL enemies gain 2 (1) Strength. |
Recursive Strike |
|
|
Uncommon |
Attack |
2 |
Deal 6 (9) damage 2 times.
bronze:Encode 2 copies of Strike (*Strike+). |
Refactor |
|
|
Uncommon |
Skill |
1 |
Scry 4.
Exhaust all cards discarded.
Gain 4 (6) Block for each Status card exhausted. |
Repair |
|
|
Uncommon |
Skill |
1 |
Gain 4 Block.
bronze:Encode.
bronze:Compile - Heal 7 (10) HP. |
Repulsor |
|
|
Uncommon |
Power |
2 (1) |
When you draw the first Status or Curse card each turn, Exhaust it and draw a card. |
Return |
|
|
Uncommon |
Skill |
1 |
Put a card from your discard pile on top of your draw pile.
Next turn, gain [E] ([E]). |
Separator |
|
|
Uncommon |
Attack |
1 |
Deal 6 (8) damage. π
When bronze:Encoded in the middle, increase its damage by 6 (8).
bronze:Encode. |
Terminator |
|
|
Uncommon |
Skill |
1 (0) |
bronze:Encode.
bronze:Compile - If this is the last card in the Sequence, Function gains 'Play this again'. |
Undervolt |
|
|
Uncommon |
Skill |
1 |
ALL enemies lose 2 (3) Strength.
Gain 2 Burns.
Exhaust. |
Assembly |
|
|
Rare |
Skill |
1 |
Scry 5 (8).
bronze:Encode all Encodable cards discarded (in selected order).
Exhaust. |
Break |
|
|
Rare |
Attack |
1 |
Deal 15 (20) damage.
bronze:Encode.
bronze:Compile Error - bronze:Insert 3 random Status cards. |
Burn Out |
|
|
Rare |
Attack |
1 |
Deal 6 (9) damage to a random enemy for ALL of your Status cards, then Exhaust them.
Exhaust. |
Clean Code |
|
|
Rare |
Power |
1 |
(Innate.)
Remove the next 3 bronze:Compile Errors you would bronze:Encode. |
Dev Tools |
|
|
Rare |
Skill |
0 |
Retain.
Gain Debug, Batch, Decompile, or Byte Shift.
Exhaust. (not
Exhaust.) |
Digital Carnage |
|
|
Rare |
Attack |
2 |
Deal 15 (20) damage.
bronze:Encode.
bronze:Compile Error - Function is Ethereal. |
Find and Replace |
|
|
Rare |
Skill |
0 |
Fetch a card from your draw or discard pile.
Add a Dazed where it was.
(not Add a Dazed where it was.)
Exhaust. |
Format |
|
|
Rare |
Skill |
X |
bronze:Encode X (X+1) copies of Fragment.
Gain [E].
Exhaust. |
Full Release |
|
|
Rare |
Skill |
2 (1) |
bronze:Encode.
bronze:Compile - Function becomes a Power with 'At the start of your turn...' |
HYPER BEAM |
|
|
Rare |
Attack |
1 |
Deal 25 (35) damage to ALL enemies.
Put 5 Void on top of your draw pile. |
Infinite Loop |
|
|
Rare |
Attack |
1 |
Deal 6 damage.
bronze:Encode.
bronze:Compile - Gain a copy of this and increase its damage by 2 (4). |
Library |
|
|
Rare |
Power |
3 (2) |
At the start of your turn, gain a random card with bronze:Encode.
It costs 0. |
Mutator |
|
|
Rare |
Power |
1 |
(Retain.)
Gain 1 Strength.
Transform a Status into a copy of this. |
Sentient Form |
|
|
Rare |
Power |
3 |
Ethereal.
(not Ethereal.)
Whenever you draw a Function, increase all numbers on it by 1 except for cost. |
Ship It |
|
|
Rare |
Attack |
1 |
Deal 5 damage.
Deals 2 (3) additional damage for ALL of your Status cards. |
Spaghetti Code |
|
|
Rare |
Skill |
2 (1) |
Until the Sequence is full, choose 1 of 3 random cards to bronze:Encode.
Exhaust. |
Summon Orb |
|
|
Rare |
Power |
2 |
Whenever you create or play a Function, gain 4 (6) Block and deal 4 (6) damage to a random enemy. |
Thunder Wave |
|
|
Rare |
Attack |
3 |
Deal 18 (24) damage to ALL enemies.
Gain 1 guardianmod:Buffer.
Exhaust. |
Virus |
|
|
Rare |
Attack |
1 |
Retain.
Deal 5 (6) damage.
Transform all cards in hand into Minor Beam (*Beam+). |
Corrosive Spit |
|
|
Basic |
Skill |
1 (0) |
Apply 6 slimeboundmod:Goop. |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Split |
|
|
Basic |
Skill |
1 |
slimeboundmod:Split into (Choose) 2 random (of 4) Slimes (to slimeboundmod:Split into).
Exhaust. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Tackle |
|
|
Basic |
Attack |
1 |
Deal 12 (16) damage.
Take 3 damage. |
Combo Tackle |
|
|
Common |
Attack |
2 |
Deal 12 (15) damage.
Take 3 damage.
Gain a random (Upgraded) slimeboundmod:Tackle. It costs 0 this turn. |
Goop Spray |
|
|
Common |
Skill |
1 |
Gain 5 Block.
Apply 5 slimeboundmod:Goop and 1 (2) Weak to ALL enemies. |
Haunting Lick |
|
|
Common |
Skill |
0 |
Apply 1 Vulnerable and 4 slimeboundmod:Goop.
(Draw a card.)
Exhaust. |
It Looks Tasty |
|
|
Common |
Attack |
1 |
Deal 8 (10) damage. slimeboundmod:Consume - Gain a Lick (*Lick+). |
Leech Energy |
|
|
Common |
Attack |
1 |
Deal 5 (8) damage. slimeboundmod:Consume - Gain [E] and draw 1 card. |
Leeching Strike |
|
|
Common |
Attack |
1 |
Deal 5 (8) damage.
slimeboundmod:Consume - Gain Block equal to the enemy's slimeboundmod:Goop. |
Living Wall |
|
|
Common |
Skill |
2 |
Gain 12 (15) Block.
Apply 4 (6) slimeboundmod:Goop to attackers this turn. |
Opening Tackle |
|
|
Common |
Attack |
1 |
Deal 11 (14) damage.
Take 3 damage. slimeboundmod:Consume - Apply 2 (3) Vulnerable. |
Prepare |
|
|
Common |
Skill |
2 |
Gain 10 (15) Block.
Next turn, gain [E] [E] and draw 2 cards.
Exhaust. |
Press the Attack |
|
|
Common |
Attack |
1 |
Deal 9 damage. slimeboundmod:Consume - slimeboundmod:Command (twice). |
Roll Through |
|
|
Common |
Attack |
1 |
Deal 5 (7) damage to ALL enemies.
You do not take damage from the next 2 (3) slimeboundmod:Tackles. |
Sampling Lick |
|
|
Common |
Skill |
0 |
Apply 4 slimeboundmod:Goop.
Gain 4 Block.
(Draw a card.)
Exhaust. |
Schlurp |
|
|
Common |
Skill |
1 |
Gain 6 Block.
Gain 2 (3) Licks. |
Slime Spikes |
|
|
Common |
Skill |
1 |
Gain 7 (9) Block and 3 (4) temporary Thorns. |
Spear Tackle |
|
|
Common |
Attack |
1 |
Deal 11 (13) damage.
Take 3 damage.
Draw 2 (3) cards. |
Split: Bruiser |
|
|
Common |
Skill |
1 |
slimeboundmod:Split into a slimeboundmod:Bruiser_Slime.
slimeboundmod:Command 2 (3) times.
Exhaust. |
Split: Guerilla |
|
|
Common |
Skill |
1 |
slimeboundmod:Split into a slimeboundmod:Guerilla_Slime.
slimeboundmod:Command 2 (3) times.
Exhaust. |
Split: Leeching |
|
|
Common |
Skill |
1 |
slimeboundmod:Split into a slimeboundmod:Leeching_Slime.
slimeboundmod:Command 2 (3) times.
Exhaust. |
Split: Mire |
|
|
Common |
Skill |
1 |
slimeboundmod:Split into a slimeboundmod:Mire_Slime.
slimeboundmod:Command 2 (3) times.
Exhaust. |
Chomp |
|
|
Uncommon |
Attack |
1 |
Deal 8 (10) damage.
Reduce the cost of a random slimeboundmod:Tackle in your hand to 0 this turn (combat). |
Divide & Conquer |
|
|
Uncommon |
Attack |
1 |
Deal 10 (15) damage to a random enemy for each Slime.
slimeboundmod:Absorb all Slimes.
Exhaust. |
Double Lick |
|
|
Uncommon |
Skill |
0 |
Apply 4 slimeboundmod:Goop 2 times.
(Draw a card.)
Exhaust. |
Equalize |
|
|
Uncommon |
Attack |
2 |
Deal 8 (12) damage.
Heal 4 (6) HP.
slimeboundmod:Consume - Play this twice.
Exhaust. |
Flame Tackle |
|
|
Uncommon |
Attack |
2 |
Deal 16 (19) damage.
Take 3 damage.
slimeboundmod:Tackles deal 3 (4) more damage this combat. |
Forward Tackle |
|
|
Uncommon |
Attack |
2 |
Deal 15 (17) damage.
Take 3 damage.
slimeboundmod:Command twice (three times). |
Gluttony |
|
|
Uncommon |
Power |
1 |
(Innate.)
The first time you slimeboundmod:Consume each turn, gain a Lick. |
Goop Armor |
|
|
Uncommon |
Power |
1 |
Gain 3 (4) Block whenever you slimeboundmod:Consume. |
Grow |
|
|
Uncommon |
Power |
2 (1) |
Lose 1 Slime slot in exchange for 2 Strength and 2 Dexterity. |
Growth Punch |
|
|
Uncommon |
Attack |
1 |
Deal 4 (5) damage.
Gain 4 (5) Block.
slimeboundmod:Consume - Increase this card's effects by 4 (5) this combat. |
Hungry Tackle |
|
|
Uncommon |
Attack |
1 |
Deal 10 (14) damage.
Take 3 damage.
expansioncontent:Exhume a random Lick. |
Just Desserts |
|
|
Uncommon |
Attack |
1 |
Deal 6 (8) damage to ALL enemies.
expansioncontent:Exhume 2 (3) random Lick cards. |
Lead By Example |
|
|
Uncommon |
Power |
1 |
The first (2) card(s) you play each turn that targets enemies also slimeboundmod:Commands. |
Level Up |
|
|
Uncommon |
Power |
1 |
Gain 1 (2) slimeboundmod:Potency. |
Mega-Lick |
|
|
Uncommon |
Skill |
0 |
Apply 1 Weak and 4 slimeboundmod:Goop to ALL enemies.
(Draw a card.)
Exhaust. |
Nibble and Lick |
|
|
Uncommon |
Attack |
0 |
Deal 1 damage.
Gain a Lick.
(Draw a card.)
Exhaust. |
Pile On! |
|
|
Uncommon |
Attack |
2 |
Deal 8 damage. slimeboundmod:Command ALL slimes (twice). |
Protect the Boss |
|
|
Uncommon |
Power |
1 (0) |
Prevent the next time you would be damaged by an enemy attack, slimeboundmod:Absorbing your leading Slime instead. |
Quick Snack |
|
|
Uncommon |
Skill |
0 |
Draw 2 (3) cards.
Exhaust a card. Gain Licks equal to its cost.
Exhaust. |
Rain of Goop |
|
|
Uncommon |
Skill |
1 |
Apply 3 slimeboundmod:Goop to a random enemy 4 (6) times. |
Recklessness |
|
|
Uncommon |
Power |
1 |
slimeboundmod:Tackles deal 6 (9) more damage to enemies, and 1 more damage to you. |
Recollect |
|
|
Uncommon |
Skill |
1 |
Gain 8 (11) Block.
expansioncontent:Exhume a random Lick card. |
Replication |
|
|
Uncommon |
Skill |
1 |
Choose a card in hand.
Gain a copy on top (not on top)of your draw pile (it).
Exhaust. |
Repurpose |
|
|
Uncommon |
Skill |
0 |
slimeboundmod:Absorb - Split into a random slimeboundmod:Specialist.
(slimeboundmod:Command.)
Exhaust. |
Serve & Protect |
|
|
Uncommon |
Skill |
1 |
Gain 10 (15) Block and 1 bronze:Blur for each Slime.
slimeboundmod:Absorb all Slimes.
Exhaust. |
Shape of Puddle |
|
|
Uncommon |
Skill |
3 (2) |
Gain 1 Intangible.
Exhaust. |
Slime Brawl |
|
|
Uncommon |
Skill |
3 (2) |
Play the top card of your draw pile. Repeat for each of your spawned Slimes.
Exhaust. |
Slime Tap |
|
|
Uncommon |
Skill |
0 |
slimeboundmod:Absorb - Gain [E] ([E]) and draw 2 cards.
Exhaust. |
Split: Specialist |
|
|
Uncommon |
Skill |
1 |
Choose 1 of 3 slimeboundmod:Specialist to slimeboundmod:Split into.
(slimeboundmod:Command.)
Exhaust. |
Spreading Slime |
|
|
Uncommon |
Power |
2 |
Effects that apply slimeboundmod:Goop apply 2 (3) more. |
Tongue Lash |
|
|
Uncommon |
Attack |
1 |
Deal 6 damage. Deals 2 (3) additional damage for each Exhausted card containing "Lick". |
Vicious Tackle |
|
|
Uncommon |
Attack |
2 |
Deal 16 (20) damage.
Take 3 damage. This gains twice the damage bonus from slimeboundmod:Goop. |
Consult Playbook |
|
|
Rare |
Skill |
2 (1) |
Gain 4 random slimeboundmod:Tackles. They cost 1 less this combat.
Exhaust. |
Douse in Slime |
|
|
Rare |
Skill |
3 (2) |
Apply 14 slimeboundmod:Goop.
The next Attack used on this enemy does not remove slimeboundmod:Goop. |
Duplicated Form |
|
|
Rare |
Power |
3 |
(Gain [E] each turn.)
The first card each turn that targets enemies is played twice. |
Leech Life |
|
|
Rare |
Attack |
2 |
Deal 12 (18) damage.
slimeboundmod:Consume - Heal HP equal to the enemy's slimeboundmod:Goop, up to 18 (24).
Exhaust. |
Liquidate |
|
|
Rare |
Skill |
0 |
Unplayable if you have negative Strength.
Lose 2 Strength.
Gain 2 (3) slimeboundmod:Potency. |
Mass Feed |
|
|
Rare |
Attack |
2 |
Deal 10 (12) damage to ALL enemies.
If Fatal, raise your Max HP by 3 (4).
Exhaust. |
Mass Repurpose |
|
|
Rare |
Skill |
1 |
slimeboundmod:Absorb ALL Slimes. Split into a random slimeboundmod:Specialist for each. (slimeboundmod:Command them.)
Exhaust. |
Minion Master |
|
|
Rare |
Power |
2 |
(Innate.)
Whenever you play a card with slimeboundmod:Command, slimeboundmod:Command again. |
One-Two Combo |
|
|
Rare |
Attack |
0 |
Deal 3 damage.
(slimeboundmod:Command.)
When you slimeboundmod:Split, return this from the discard pile to your hand. |
Ooze Bath |
|
|
Rare |
Skill |
1 |
Apply 6 (9) slimeboundmod:Goop to target enemy at the start of each of its turns.
Exhaust. |
Overexert |
|
|
Rare |
Power |
1 |
Gain 4 slimeboundmod:Potency.
(slimeboundmod:Command twice.)
2 turns from now, slimeboundmod:Absorb all Slimes. |
Prepare: Crush |
|
|
Rare |
Skill |
2 |
Next turn, gain [E] [E] [E] ([E]) and 3 Strength, and gain SLIME CRUSH (*CRUSH+).
Exhaust. |
Rally the Troops |
|
|
Rare |
Attack |
1 |
Deal 7 (9) damage.
The next 2 (3) cards played this turn trigger a slimeboundmod:Command. |
Recycling |
|
|
Rare |
Power |
1 |
(Innate.)
At the start of your turn, expansioncontent:Exhume a random Lick card. |
Reformation |
|
|
Rare |
Power |
1 |
Whenever you slimeboundmod:Absorb a Slime, gain 1 Strength (and 1 Dexterity). |
Slime Slap |
|
|
Rare |
Attack |
2 (1) |
Deal 8 damage.
slimeboundmod:Consume - Does not remove slimeboundmod:Goop. |
Tag Team |
|
|
Rare |
Attack |
2 |
Deal 12 damage.
slimeboundmod:Split into a random Slime (slimeboundmod:Specialist).
slimeboundmod:Command 2 (3) times. |
Teamwork |
|
|
Rare |
Skill |
X |
slimeboundmod:Command X (X+1) times.
Gain 5 Block X (X+1) times. |
Waste Not |
|
|
Rare |
Skill |
2 |
expansioncontent:Exhume all Lick cards.
Exhaust. (not
Exhaust.) |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Gremlin Dance |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage.
Has a bonus effect based on which Gremlin you are. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Tag Team |
|
|
Basic |
Skill |
0 |
(Retain.)
gremlin:Swap to a living Gremlin of your choice. |
Bubble Barrier |
|
|
Common |
Skill |
1 (0) |
Whenever you play a card this turn, gain 2 Block. |
Bulk Up |
|
|
Common |
Skill |
1 |
Gain 5 (7) Temporary_HP.
gremlin:Swap to gremlin:Fat_Gremlin. |
Cat Scratch |
|
|
Common |
Attack |
1 |
Deal 2 damage 3 (4) times. |
Change-o! |
|
|
Common |
Skill |
1 |
Gain 8 (10) Block and 1 (2) gremlin:Wiz. |
Dagger Dance |
|
|
Common |
Attack |
1 |
Deal 3 damage to ALL enemies 2 (3) times. |
Flex |
|
|
Common |
Skill |
0 |
Gain 2 (4) Temporary Strength. |
Glimmer |
|
|
Common |
Attack |
1 |
Deal 1 (2) damage.
Gain 2 (Upgraded) Wards. |
Glitter Guard |
|
|
Common |
Skill |
1 |
Gain 2 (Upgraded) Wards.
gremlin:Swap to gremlin:Shield_Gremlin. |
Gremlin Arms |
|
|
Common |
Skill |
1 |
Gain a random assortment of 2 (3) Shivs and Wards. |
Irritability |
|
|
Common |
Skill |
1 |
Gain 6 (8) Block.
Gain 3 (5) Temporary Thorns.
gremlin:Swap to gremlin:Mad_Gremlin. |
Jeer |
|
|
Common |
Attack |
1 |
Deal 7 (11) damage. If the enemy has a debuff, gain 2 (4) Temporary_HP. |
Patsy |
|
|
Common |
Skill |
0 |
Gain 4 (6) Block.
gremlin:Swap to the next Gremlin. |
Pinprick |
|
|
Common |
Attack |
0 |
(Whenever you draw this card, gain an gremlin:Echo of it.)
Deal 1 damage.
Draw a card.
Exhaust. |
Pour Salt |
|
|
Common |
Attack |
1 |
Deal 4 damage. If the enemy is Weak, remove a stack to gain 2 (3) Shivs. |
Presto! |
|
|
Common |
Attack |
1 |
Deal 7 (11) damage. Gain 1 (2) gremlin:Wiz. |
Pretaliation |
|
|
Common |
Attack |
2 |
Deal 20 (27) damage if the enemy intends to attack.
Deal 5 damage otherwise. |
Tadah! |
|
|
Common |
Skill |
0 |
Gain an gremlin:Echo of a random Skill. (It costs 1 less.)
gremlin:Swap to gremlin:Gremlin_Wizard. |
Toe Stub |
|
|
Common |
Attack |
1 |
Deal 5 (8) damage. If the enemy is Weak, apply 2 (3) Vulnerable. |
Tricksy |
|
|
Common |
Skill |
1 |
Draw 4 (6) cards, then discard any that are not Attacks.
gremlin:Swap to gremlin:Sneaky_Gremlin. |
Twist The Knife |
|
|
Common |
Attack |
1 |
Deal 6 (7) damage.
Gain 1 (Upgraded) Shiv. |
Aggressive Defense |
|
|
Uncommon |
Attack |
1 |
Deal 6 (8) damage.
Whenever you gain Block this turn, the enemy loses 3 (4) HP. |
Arms Theft |
|
|
Uncommon |
Skill |
2 |
gremlin:Steal 1 (2) Strength.
Exhaust. |
Astound |
|
|
Uncommon |
Skill |
0 |
Gain 3 (5) Block.
If you have 3 or more gremlin:Wiz, gain 2 (Upgraded) Wards. |
Burly Blow |
|
|
Uncommon |
Attack |
2 |
Deal 4 (5) damage. Repeat for each stack of Weak. |
Counter Strike |
|
|
Uncommon |
Attack |
1 |
Deal 8 (10) damage. If the enemy intends to attack, gain 2 (Upgraded) Wards. |
Dazzle |
|
|
Uncommon |
Attack |
1 |
Deal 9 (13) damage.
If you have 3 or more gremlin:Wiz, gremlin:Steal 2 Strength.
Exhaust. |
Edible Armor |
|
|
Uncommon |
Skill |
1 (0) |
Convert your Block into Temporary_HP. |
Enthusiasm |
|
|
Uncommon |
Power |
2 (1) |
Whenever you gremlin:Swap, draw a card. |
Feel The Audience |
|
|
Uncommon |
Attack |
1 |
Deal 8 (11) damage to ALL enemies.
Gain 1 gremlin:Wiz for each one that intends to attack. |
Flurry |
|
|
Uncommon |
Attack |
1 (0) |
Deal 3 damage for each card played this turn.
Exhaust. |
For The Leader! |
|
|
Uncommon |
Attack |
1 |
Deal 8 (11) damage.
Gain 1 (2) Temporary Strength. |
Gremlin Offensive |
|
|
Uncommon |
Attack |
1 |
Deal 6 (9) damage.
Gain a (an Upgraded) Gremlin Offensive.
Exhaust. |
Gremlin Toss |
|
|
Uncommon |
Attack |
1 |
(Gain 3 Temporary_HP.)
Deal damage equal to your current Block and Temporary_HP. |
Heckle |
|
|
Uncommon |
Power |
3 (2) |
Whenever you apply a debuff to an enemy, gain 2 Temporary_HP. |
Infinite Blocks |
|
|
Uncommon |
Power |
1 |
(Innate.)
At the start of your turn, gain a Ward. |
Irksome Blow |
|
|
Uncommon |
Attack |
0 |
Deal 1 damage.
Strength affects this card 4 (6) times. |
Kablamo! |
|
|
Uncommon |
Attack |
2 |
Deal 13 (17) damage to ALL enemies.
This attack does not consume gremlin:Wiz. |
Makeshift Armor |
|
|
Uncommon |
Power |
1 |
(Gain 1 Artifact.)
Every time you play 7 attacks, gain 1 Artifact. |
Mockery |
|
|
Uncommon |
Skill |
1 |
Apply 1 (2) Weak.
If the enemy has 3 or more Weak, gain 10 (13) Block. |
Party Stick |
|
|
Uncommon |
Skill |
|
Ethereal. (not Ethereal.)Unplayable.
Whenever you gremlin:Swap, gain [E] |
Pickpocket |
|
|
Uncommon |
Attack |
1 |
gremlin:Steal all Artifact.
Deal 9 (13) damage.
Exhaust. |
Pin Needle |
|
|
Uncommon |
Attack |
1 |
Deal 8 (10) damage.
bronze:Insert 2 (Upgraded) Pinpricks.
Exhaust. |
Polish |
|
|
Uncommon |
Power |
1 |
Shivs deal 2 (3) additional damage.
Wards grant 2 (3) additional Block. |
Proper Tools |
|
|
Uncommon |
Attack |
2 |
Deal 5 (8) damage. If the enemy intends to attack, gain 3 Wards. Otherwise, gain 3 Shivs. |
Rage Break |
|
|
Uncommon |
Skill |
2 |
(Gain 5 Block.)
Double your Strength.
Exhaust. |
Raid |
|
|
Uncommon |
Skill |
1 |
Draw a card for each living Gremlin.
Discard 3 (2) cards. |
Revel |
|
|
Uncommon |
Skill |
3 (2) |
Gain [E] for each living Gremlin. |
Rhythm |
|
|
Uncommon |
Skill |
1 (0) |
gremlin:Swap to the next Gremlin.
Fetch a Basic card from your draw pile. It costs 0 this turn. |
Scatter! |
|
|
Uncommon |
Skill |
2 (1) |
The next time you would lose HP, instead gremlin:Swap to a random Gremlin.
Exhaust. |
Shank Stone |
|
|
Uncommon |
Skill |
|
Unplayable.
Whenever you draw this card, gain 2 (3) Shivs. |
Sharpen Blades |
|
|
Uncommon |
Skill |
2 |
(Draw a card.)
Reduce the cost of all Attacks in your hand to 0 this turn. |
Show of Hands |
|
|
Uncommon |
Skill |
1 |
(Draw a card.)
Gain 2 Block for every card in your hand. |
Sleeve Of Aces |
|
|
Uncommon |
Attack |
1 |
Deal 4 (5) damage.
Gain 1 (Upgraded) Shiv for each stack of gremlin:Wiz you have. |
Stupend |
|
|
Uncommon |
Attack |
1 |
Gain 6 (8) Block.
Deal 6 (8) damage.
Block is affected by gremlin:Wiz. |
Whiz |
|
|
Uncommon |
Skill |
1 |
Gain 1 (2) gremlin:Wiz. Next turn, gain a (an Upgraded) Bang.
Exhaust. |
Wizardry |
|
|
Uncommon |
Power |
1 |
(Innate.)
At the start of your turn, gain 1 gremlin:Wiz. |
Broken Shin |
|
|
Rare |
Skill |
0 |
Apply gremlin:Agony for every 4 (3) stacks of Weak the target has.
Exhaust. |
Conga Line |
|
|
Rare |
Power |
2 |
(Innate.)
At the start of your turn, gain [E] and gremlin:Swap to the next Gremlin. |
Duplicate |
|
|
Rare |
Skill |
2 |
Gain 2 gremlin:Echoes of an Attack in your hand. They cost 1 less. Exhaust. (not Exhaust.) |
Encore |
|
|
Rare |
Power |
1 |
Gain 3 gremlin:Wiz.
Whenever you consume gremlin:Wiz, deal 5 (7) damage to ALL enemies. |
Erupt |
|
|
Rare |
Skill |
1 |
Gain 5 (7) Temporary Strength.
Exhaust. |
Exacerbate |
|
|
Rare |
Attack |
2 |
Deal 8 (12) damage. gremlin:Cripple the enemy.
Exhaust. |
Fairy Dust |
|
|
Rare |
Skill |
1 (0) |
Gain 2 Wards and draw 2 cards.
Exhaust. |
Flip Out |
|
|
Rare |
Attack |
1 |
Deal 11 (15) damage.
Whenever you would gain Block this turn, instead deal that much damage to ALL enemies. |
Fury |
|
|
Rare |
Attack |
3 |
Costs 1 less [E] for every 2 Strength you have.
Deal 5 (7) damage 3 times. |
NOB |
|
|
Rare |
Power |
4 |
Gain 20 (30) Temporary_HP.
Mutate into Gremlin Nob until you run out of Temporary_HP. |
Necromancy |
|
|
Rare |
Skill |
1 |
Requires 3 gremlin:Wiz.
Consume all gremlin:Wiz to resurrect a random Gremlin with 10 (13) HP. Exhaust. |
Second Volley |
|
|
Rare |
Attack |
2 |
Deal 6 damage. Gain a (an Upgraded) Shiv for each card played this turn. |
Shadow Shiv |
|
|
Rare |
Power |
3 (2) |
Whenever you play an Attack that doesn't Exhaust, gain a Shiv. |
Show Stopper |
|
|
Rare |
Attack |
0 |
Can only be played if you have exactly 7 gremlin:Wiz.
Deal 0 (2) damage to ALL enemies 5 times. |
Target Wounds |
|
|
Rare |
Power |
1 |
Deal 3 (5) additional damage to Weakened enemies. |
Unforgiving |
|
|
Rare |
Power |
3 (2) |
You cannot lose Strength. |
??? Basic |
|
|
Basic |
Skill |
|
*Unidentified (Upgraded) Basic Card. |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Snek Bite |
|
|
Basic |
Attack |
1 |
Deal 7 (9) damage.
sneckomod:Muddle the (2) highest-cost card(s) in your hand. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Tail Whip |
|
|
Basic |
Attack |
2 |
Deal 10 (13) damage.
Apply 0 (1) - 2 Weak.
Apply 0 (1) - 2 Vulnerable. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Character Card. |
??? 1-Cost |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) 1 Cost Card. |
??? Block |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Block Card. |
??? C Attack |
|
|
Common |
Attack |
|
*Unidentified (Upgraded) Common Attack Card. |
??? C Skill |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Common Skill Card. |
??? Draw |
|
|
Common |
Skill |
|
*Unidentified (Upgraded) Draw Card. |
Dice Block |
|
|
Common |
Skill |
2 |
Gain 8 (12) - 12 (16) Block. |
Dice Crush |
|
|
Common |
Attack |
2 |
Deal 10 (14) - 16 (20) damage. |
Iron Fang |
|
|
Common |
Attack |
1 |
Deal 3 (5) - 8 (10) damage.
Gain 3 (5) - 8 (10) Block. |
Nope |
|
|
Common |
Skill |
0 |
sneckomod:Snekproof.
Exhaust a card. Gain a random card of the same class.
(It costs 1 less.) |
Quick Move |
|
|
Common |
Skill |
1 |
Gain 8 (10) Block.
sneckomod:Muddle the (2) highest-cost card(s) in your hand. |
Snake Rake |
|
|
Common |
Attack |
1 |
Deal 9 (12) damage.
Draw 0 (1) - 2 cards.
sneckomod:Muddle the highest-cost card in your hand. |
Soul Draw |
|
|
Common |
Skill |
0 |
sneckomod:Snekproof.
Gain 2 (3) random sneckomod:Offclass cards.
Exhaust. |
Soul Roll |
|
|
Common |
Skill |
0 |
sneckomod:Snekproof.
sneckomod:Muddle your hand.
(Draw 1 card.) |
Wide Sting |
|
|
Common |
Attack |
2 (1) |
Deal 7 - 12 damage to ALL enemies.
Upgrade all sneckomod:Offclass cards in your hand. |
??? 0-Cost |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) 0 Cost Card. |
??? 2-Cost |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) 2 Cost Card. |
??? Colorless |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) Colorless Card. |
??? Dexterity |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) Dexterity Card. |
??? Exhaust |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) Exhaust Card. |
??? Strength |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) Strength Card. |
??? Strike |
|
|
Uncommon |
Attack |
|
*Unidentified (Upgraded) Strike Card. |
??? U Attack |
|
|
Uncommon |
Attack |
|
*Unidentified (Upgraded) Uncommon Attack Card. |
??? U Power |
|
|
Uncommon |
Power |
|
*Unidentified (Upgraded) Uncommon Power Card. |
??? U Skill |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) Uncommon Skill Card. |
??? Vulnerable |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) Vulnerable Card. |
??? Weak |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) Weak Card. |
??? X-Cost |
|
|
Uncommon |
Skill |
|
*Unidentified (Upgraded) X Cost Card. |
Cheap Stock |
|
|
Uncommon |
Power |
2 (1) |
At the start of your turn, reduce the cost of the highest cost sneckomod:Offclass card in your hand by 1. |
Defensive Flair |
|
|
Uncommon |
Skill |
1 |
Gain 8 (10) Block, increased by 1 (2) for each sneckomod:Offclass card in your hand. |
Dice Boulder |
|
|
Uncommon |
Attack |
2 |
Deal 1 (8) - 31 (34) damage.
Can be Upgraded any number of times. |
Improvised Attack |
|
|
Uncommon |
Attack |
1 |
Deal 9 (12) damage.
Gain a random sneckomod:Offclass Attack and sneckomod:Muddle it. |
Improvised Guard |
|
|
Uncommon |
Skill |
1 |
Gain 8 (11) Block.
Gain a random sneckomod:Offclass Skill and sneckomod:Muddle it. |
Master Eye |
|
|
Uncommon |
Power |
1 |
Become Confused.
Draw 1 (2) additional card(s) each turn. |
Memorize |
|
|
Uncommon |
Skill |
0 |
sneckomod:Snekproof. Fleeting. (Retain.)
Choose a card in hand which started Unidentified. sneckomod:Identify it. |
Mix It Up! |
|
|
Uncommon |
Attack |
1 |
*Transform your Potions.
Deal 5 damage 2 (3) times.
Exhaust. |
Rain of Dice |
|
|
Uncommon |
Attack |
1 |
Deal 6 (9) - 12 (15) damage to a random enemy.
sneckomod:Muddle this, then return this to your hand. |
Rotation |
|
|
Uncommon |
Skill |
0 |
sneckomod:Snekproof.
Discard all sneckomod:Offclass cards.
Draw that many cards (plus 1). |
Serpent Idol |
|
|
Uncommon |
Skill |
1 (0) |
sneckomod:Snekproof.
Choose 1 of 3 random sneckomod:Offclass cards to gain. It costs 0 this turn.
Exhaust. |
Shift |
|
|
Uncommon |
Skill |
0 |
sneckomod:Snekproof.
Transform all sneckomod:Offclass cards in your hand.
(They cost 1 less.) |
Slither Strike |
|
|
Uncommon |
Attack |
1 |
Deal 9 (12) damage.
Reduce the cost of sneckomod:Offclass cards in your hand by 1 this turn. |
Snake Sap |
|
|
Uncommon |
Attack |
1 |
sneckomod:Snekproof.
Deal 1 - 3 (4) damage.
Gain 1 - 3 (4) [E] .
Exhaust. |
Snek Beam |
|
|
Uncommon |
Attack |
1 |
Deal damage to ALL enemies equal to the number of Unidentified cards in your deck.
Exhaust. (not
Exhaust.) |
Soul Cleanse |
|
|
Uncommon |
Skill |
0 |
sneckomod:Snekproof.
sneckomod:Muddle your hand. Cards sneckomod:Muddled this way cannot cost 3.
Exhaust. (not
Exhaust.) |
Trash to Treasure |
|
|
Uncommon |
Skill |
0 |
sneckomod:Snekproof.
Exhaust a card.
Gain [E] equal to its cost.
Exhaust. (not
Exhaust.) |
??? 3-Cost |
|
|
Rare |
Skill |
|
*Unidentified (Upgraded) 3 Cost Card. |
??? Boss |
|
|
Rare |
Skill |
|
*Unidentified (Upgraded) Colorless Boss card. |
??? R Attack |
|
|
Rare |
Attack |
|
*Unidentified (Upgraded) Rare Attack Card. |
??? R Power |
|
|
Rare |
Power |
|
*Unidentified (Upgraded) Rare Power Card. |
??? R Skill |
|
|
Rare |
Skill |
|
*Unidentified (Upgraded) Rare Skill Card. |
Danger Noodle |
|
|
Rare |
Attack |
2 |
Deal 9 (12) damage.
Repeat this for each sneckomod:Offclass card in your hand, then Exhaust those cards. |
Exotic Form |
|
|
Rare |
Power |
3 (2) |
Whenever you play an sneckomod:Offclass card, draw 1 card. |
Glittering Gambit |
|
|
Rare |
Skill |
0 |
sneckomod:Snekproof.
Gain -10 (0) - 30 Gold.
Exhaust. |
More Power! |
|
|
Rare |
Power |
1 (0) |
Obtain an additional Upgraded Unidentified card reward at the end of combat. |
Mud Shield |
|
|
Rare |
Power |
2 |
(Innate.)
Whenever you sneckomod:Muddle a card, gain 2 Block. |
Pure Luck |
|
|
Rare |
Skill |
0 |
sneckomod:Snekproof.
Gain sneckomod:Lucky until the end of turn.
Exhaust. (not
Exhaust.) |
Restock |
|
|
Rare |
Skill |
1 (0) |
sneckomod:Snekproof.
Discard your hand.
Draw 5-10 cards.
Exhaust. |
Soul Exchange |
|
|
Rare |
Skill |
0 |
sneckomod:Snekproof.
Draw 1 (2) card(s),
Choose a card, then Transform your hand to that card's class. |
Transmogrify |
|
|
Rare |
Skill |
1 (0) |
Choose 1 of 2 Relics to lose.
Obtain a random Relic of the same rarity.
Exhaust. |
Unending Supply |
|
|
Rare |
Power |
1 (0) |
At the start of each turn, gain a random sneckomod:Offclass card. |
Unlimited Rolls |
|
|
Rare |
Power |
1 |
(Innate.)
At the start of your turn, gain an gremlin:Echo of Soul Roll. |
Berserker's Shout |
|
|
Basic |
Skill |
0 |
Gain 3 (6) Vigor.
Enter champ:Berserker. |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Defensive Shout |
|
|
Basic |
Skill |
0 |
Gain 4 (8) champ:Counter.
Enter champ:Defensive. |
Execute |
|
|
Basic |
Attack |
2 |
Deal 6 (9) damage 2 times.
[fist_icon] champ:Finisher |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Adrenal Armor |
|
|
Common |
Skill |
1 |
Gain 7 (9) Block.
Gain 2 (4) Temporary Strength. |
Backstep |
|
|
Common |
Skill |
1 |
Enter champ:Defensive.
Gain 6 (9) Block, increased by Vigor. |
Bob and Weave |
|
|
Common |
Skill |
1 |
Enter champ:Berserker.
Gain 4 (6) Block.
Gain 4 (6) Vigor. |
Bring It On |
|
|
Common |
Skill |
1 |
Gain 9 (12) Block.
Gain 9 (12) champ:Counter.
[fist_icon] champ:Finisher |
Chain Lash |
|
|
Common |
Attack |
0 |
Deal 3 (5) damage.
This turn, your Skill Bonus effects are increased by 2 (3). |
Circumvent |
|
|
Common |
Skill |
1 |
Gain 6 (9) Block.
Any Stance champ:Combo: Draw 2 cards. |
Crownarang |
|
|
Common |
Attack |
1 |
Deal 8 (10) damage.
Berserker champ:Combo: Draw 2 (3) Attacks. |
En Garde |
|
|
Common |
Skill |
1 |
Gain 7 (10) Block.
If your Block is broken this turn, gain 7 (10) Block next turn. |
Encircle |
|
|
Common |
Attack |
1 |
Deal 7 (10) damage to ALL enemies.
Trigger Skill Bonus for each enemy hit. |
Fan of Knives |
|
|
Common |
Attack |
1 |
Deal 5 (8) damage to ALL enemies.
Berserker champ:Combo: Deals damage twice. |
Flash Strike |
|
|
Common |
Attack |
1 |
Deal 6 (8) damage.
Defensive champ:Combo: Gain 4 (6) champ:Counter and 4 (6) Block. |
Flurry of Strikes |
|
|
Common |
Attack |
1 |
Deal 6 (9) damage.
The next Strike you play this turn is played twice. |
Headbutt |
|
|
Common |
Attack |
1 |
Deal 9 (12) damage.
Put a card from your discard pile on top of your draw pile. |
Perfecter Strike |
|
|
Common |
Attack |
2 |
Deal 8 damage.
Deals 3 (4) additional damage for ALL your cards containing "Strike". |
Piledriver |
|
|
Common |
Attack |
2 |
Deal 10 (14) damage.
Apply 2 Vulnerable.
Apply 2 Weak.
[fist_icon] champ:Finisher |
Precise Thrust |
|
|
Common |
Attack |
1 |
Deal 7 (9) damage.
Berserker champ:Combo: Deal 7 (9) damage.
Defensive champ:Combo: Gain 7 (9) Block. |
Stance Dance |
|
|
Common |
Skill |
0 |
Choose a Stance to Enter.
If you were already in that Stance, gain (Gain) a champ:Combo of that Stance. |
Taunt |
|
|
Common |
Skill |
0 |
Apply 1 (1) Weak and 1 Vulnerable (to ALL enemies). |
Tornado Punch |
|
|
Common |
Attack |
2 |
Deal 12 (14) damage to ALL enemies.
Defensive champ:Combo: Gain 7 (9) Block for each enemy hit. |
All Out |
|
|
Uncommon |
Skill |
1 |
Exhaust.
Trigger 2 (3) times without exiting your Stance:
[fist_icon] champ:Finisher |
Arena Preparation |
|
|
Uncommon |
Skill |
0 |
Gain 2 (3) random Skills.
They gain Retain.
Exhaust. |
Battle Plan |
|
|
Uncommon |
Skill |
0 |
Gain 2 (4) Block.
Scry 3 (5). |
Berserker Style |
|
|
Uncommon |
Power |
1 |
(Innate.)
Enter champ:Berserker.
champ:Berserker Skill Bonus grants 1 more Vigor. |
Challenge |
|
|
Uncommon |
Attack |
2 |
Gain 8 (11) Block.
Deal 8 (11) damage.
If the target has Strength, repeat these effects once. |
Crooked Strike |
|
|
Uncommon |
Attack |
1 |
Deal 6 (9) damage.
Does not consume Vigor.
[fist_icon] champ:Finisher |
Death Blow |
|
|
Uncommon |
Attack |
2 |
Deal 15 (20) damage to ALL enemies.
Gain 10 (15) Vigor.
Exhaust. |
Defensive Style |
|
|
Uncommon |
Power |
1 |
(Innate.)
Enter champ:Defensive.
champ:Defensive Skill Bonus grants 1 more champ:Counter. |
Endure |
|
|
Uncommon |
Skill |
1 |
Gain 7 (10) Block.
This card's Block is increased by Strength instead of Dexterity (not instead of Dexterity). |
Enraged Bash |
|
|
Uncommon |
Attack |
1 |
Deal 7 (10) damage.
Berserker champ:Combo: This card hits an additional time this combat. |
Face Slap |
|
|
Uncommon |
Attack |
1 |
Deal 9 (11) damage, twice if enemy is Vulnerable.
Berserker champ:Combo: Apply 2 (3) Vulnerable. |
Fancy Footwork |
|
|
Uncommon |
Skill |
0 |
Enter a Stance you aren't in.
The next champ:Finisher this turn deals 10 (15) damage to ALL enemies. |
Good Clean Fight |
|
|
Uncommon |
Power |
0 |
Gain 2 (3) Strength.
ALL enemies gain 1 Strength. |
Gut Punch |
|
|
Uncommon |
Attack |
1 |
Deal 10 (15) damage.
Any Stance champ:Combo: Enter champ:Ultimate Stance for 1 turn.
Exhaust. |
Iron Fortress |
|
|
Uncommon |
Power |
2 |
Gain 2 Dexterity.
At the end of each turn, gain 3 (6) Block. |
Moment of Truth |
|
|
Uncommon |
Skill |
0 |
Retain.
Draw 1 (2) card(s).
[fist_icon] champ:Finisher |
Parry |
|
|
Uncommon |
Skill |
2 |
Gain 6 Block.
Gain 10 (16) champ:Counter.
If your champ:Counter is used this turn, Gain Riposte. |
Preemptive Strike |
|
|
Uncommon |
Attack |
1 (0) |
Deal damage equal to your champ:Counter to ALL enemies.
Lose half of your champ:Counter. |
Rapid Strikes |
|
|
Uncommon |
Attack |
1 |
Deal 4 (6) damage 2 times.
A Strike in your hand costs 0 this turn. |
Reckless Strike |
|
|
Uncommon |
Attack |
2 |
Deal 18 damage.
Gain 2 Strength.
Lose 1 Dexterity.
Exhaust. (not
Exhaust.) |
Refreshment |
|
|
Uncommon |
Skill |
1 |
*Berserker champ:Combo: Gain [E] [E] ([E]), then Exhaust this.
Defensive champ:Combo: Draw 3 (4) cards. |
Reinforced Body |
|
|
Uncommon |
Skill |
X |
Gain 7 (9) Block X times. |
Rising Strike |
|
|
Uncommon |
Attack |
1 |
Deal 9 (12) damage.
If the last played card this combat was a champ:Finisher, deal 9 (12) damage again. |
Rope-a-dope |
|
|
Uncommon |
Skill |
2 |
Gain 12 Block.
Next turn, gain [E] ([E]) and draw 3 cards.
[fist_icon] champ:Finisher |
Set A Trap |
|
|
Uncommon |
Skill |
1 |
Gain 6 (8) Block, twice if any enemy is Weak.
Defensive champ:Combo: Apply 2 (3) Weak to ALL enemies. |
Shatter |
|
|
Uncommon |
Attack |
1 |
Remove the enemy's Block (and Artifact).
Deal 10 (12) damage. |
Sigil of Victory |
|
|
Uncommon |
Skill |
0 |
Trigger your current Stance's Skill Bonus 4 (6) times.
Exhaust. |
Skillful Dodge |
|
|
Uncommon |
Skill |
1 |
Gain 4 (5) Block.
Gain 4 (5) champ:Counter.
Defensive champ:Combo: Increase these effects by 3 (4) this combat. |
Technical Jig |
|
|
Uncommon |
Power |
1 |
(Innate.)
Whenever you enter a Stance, trigger its (not its)*Skill Bonus twice. |
Vicious Mockery |
|
|
Uncommon |
Skill |
1 |
Target enemy gains 1 Strength.
Gain 12 (16) Vigor. |
Wind Up |
|
|
Uncommon |
Skill |
0 |
Choose a Stance to Enter.
Fetch a champ:Finisher from your draw pile.
Exhaust. (not
Exhaust.) |
Cheap Shot |
|
|
Rare |
Attack |
2 (1) |
Deal 5 damage.
If the enemy is a Boss, deal damage two more times. If not, hermit:Stun it.
Exhaust. |
Clobber |
|
|
Rare |
Attack |
1 |
Deal 6 (9) damage.
Gain Block equal to unblocked damage dealt. |
Dancing Master |
|
|
Rare |
Power |
2 (1) |
The first time you use a champ:Finisher each turn, gain [E] and draw 1 card. |
Devastate |
|
|
Rare |
Attack |
5 |
Deal 6 (9) damage 3 times.
Costs 1 less [E] for each Finisher played this combat.
[fist_icon] champ:Finisher |
Enchant Crown |
|
|
Rare |
Skill |
1 (0) |
Choose a card in hand. It costs 0 this combat.
Exhaust. |
Enchant Shield |
|
|
Rare |
Skill |
1 (0) |
Choose a card in hand. Increase its Block by 8 for this combat.
Exhaust. |
Enchant Sword |
|
|
Rare |
Skill |
1 (0) |
Choose a card in hand. Increase its damage by 8 for this combat. Exhaust. |
Gladiator Form |
|
|
Rare |
Power |
3 |
At the start of each turn, gain 1 (2) Vigor for every 3 Vigor spent last turn. Then do the same for champ:Counter. |
Hold Firm |
|
|
Rare |
Skill |
2 |
Gain 12 (17) Block.
Gain 12 (16) champ:Counter.
Gain 1 bronze:Blur. |
Ignore Pain |
|
|
Rare |
Skill |
2 (1) |
Your HP cannot be reduced until your next turn.
Exhaust. |
Improvising |
|
|
Rare |
Power |
2 (1) |
The first time you play a champ:Combo each turn, return it to your hand.
It costs 0 until played. |
Last Stand |
|
|
Rare |
Power |
1 (0) |
Once you get below 50% HP, remove all debuffs and gain 6 Strength. |
Masterful Slash |
|
|
Rare |
Attack |
2 |
Deal 10 (13) damage.
Gain a random (Upgraded) Skill.
It costs 0. |
Murder Strike |
|
|
Rare |
Attack |
2 |
Retain.
Deal 8 damage.
When you use a Skill, this deals 2 (3) more damage this combat. |
Shield Throw |
|
|
Rare |
Attack |
1 (0) |
Deal damage equal to your Block, twice.
Gain 2 Frail.
Defensive champ:Combo: Don't gain Frail. |
Steel Edge |
|
|
Rare |
Attack |
X |
*Berserker champ:Combo: Deal 8 (11) damage X times.
Defensive champ:Combo: Gain 8 (11) Block X times. |
Strike of Genius |
|
|
Rare |
Power |
2 |
At the start of your turn, gain a random (Upgraded) "Strike".
It costs 0 until played and gains Exhaust. |
Sword Throw |
|
|
Rare |
Attack |
1 |
Deal 8 (11) damage 2 times.
Gain 2 Weak.
Berserker champ:Combo: Don't gain Weak. |
Triple Strike |
|
|
Rare |
Attack |
2 |
Deal 6 (9) damage.
Gain 2 (Upgraded) Strikes. They cost 0 and trigger Skill Bonuses.
Exhaust. |
Ultimate Stance |
|
|
Rare |
Skill |
1 |
Requires Defensive or Berserker.
Enter champ:Ultimate Stance for 2 (3) turns.
Exhaust. |
Curl Up |
|
|
Basic |
Skill |
1 |
Place a random (not random)card from (in) your hand into guardianmod:Stasis.
guardianmod:Brace 10 (12). |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Twin Slam |
|
|
Basic |
Attack |
1 |
Deal 5 (7) damage.
Gain a Second Slam (*Slam+).
[ guardianmod:Socket ]
([ guardianmod:Socket ]) |
Aquamarine |
|
|
Common |
Skill |
0 |
guardianmod:Gem.
Gain a Crystal Ward. |
Charge Core |
|
|
Common |
Attack |
1 |
Deal 10 (15) damage.
Place this into guardianmod:Stasis.
guardianmod:Tick - Draw a card.
guardianmod:Volatile. |
Crystal Ray |
|
|
Common |
Attack |
2 |
Deal 10 (14) damage.
Deals 2 additional damage for each guardianmod:Gem in ALL of your guardianmod:Socketed cards. |
Emerald |
|
|
Common |
Skill |
0 |
guardianmod:Gem.
Gain 2 temporary Dexterity. |
Incinerate |
|
|
Common |
Attack |
1 |
Deal 7 (10) damage.
guardianmod:Accelerate.
[ guardianmod:Socket ] |
Piercing Hide |
|
|
Common |
Skill |
1 |
Gain 7 (9) Block and 2 (3) temporary Thorns.
guardianmod:Brace 3.
[ guardianmod:Socket ] |
Planning |
|
|
Common |
Skill |
0 |
Place the top 2 cards of your draw pile into guardianmod:Stasis.
[ guardianmod:Socket ]
([ guardianmod:Socket ]) |
Priming Shot |
|
|
Common |
Attack |
1 |
Deal 8 (11) damage.
guardianmod:Brace 3 (4).
[ guardianmod:Socket ] |
Recover |
|
|
Common |
Skill |
1 |
Gain 5 (8) Block.
guardianmod:Brace 3 (4).
Place a card from your discard pile into guardianmod:Stasis. |
Reroute |
|
|
Common |
Attack |
1 |
Deal 9 (12) damage.
Place the next card you play this turn into guardianmod:Stasis.
[ guardianmod:Socket ] |
Roll Attack |
|
|
Common |
Attack |
2 |
Deal 16 (20) damage.
If in Defensive Mode, affects ALL enemies. Otherwise, guardianmod:Brace 8.
[ guardianmod:Socket ] |
Ruby |
|
|
Common |
Skill |
0 |
guardianmod:Gem.
Gain 2 temporary Strength. |
Shield Charger |
|
|
Common |
Skill |
2 |
Place this into guardianmod:Stasis.
guardianmod:Tick - guardianmod:Brace 4 (6) and gain 10 (12) Block.
guardianmod:Volatile. |
Suspension |
|
|
Common |
Skill |
0 |
(Draw a card.)
Place a card in your hand into guardianmod:Stasis.
[ guardianmod:Socket ] |
Temporal Shield |
|
|
Common |
Skill |
1 |
Gain 8 (10) Block.
Draw 1 (2) card(s) if you have a card in guardianmod:Stasis. |
Temporal Strike |
|
|
Common |
Attack |
1 |
Deal 7 (10) damage.
Gain [E] if you have a card in guardianmod:Stasis.
[ guardianmod:Socket ] |
Tourmaline |
|
|
Common |
Skill |
0 |
guardianmod:Gem.
Gain 4 temporary Thorns. |
Vent Steam |
|
|
Common |
Skill |
1 |
Apply 2 (3) Vulnerable.
[ guardianmod:Socket ]
[ guardianmod:Socket ] |
Walker Claw |
|
|
Common |
Attack |
2 |
Deal 5 damage 3 (4) times. |
Amber |
|
|
Uncommon |
Skill |
0 |
guardianmod:Gem.
guardianmod:Accelerate. |
Amethyst |
|
|
Uncommon |
Skill |
0 |
guardianmod:Gem.
ALL enemies lose 2 Strength this turn. |
Ancient Power |
|
|
Uncommon |
Skill |
1 |
Gain 4 Temporary Strength and Dexterity. (Reduce each of your debuffs by 1.)
Exhaust. |
Armored Protocol |
|
|
Uncommon |
Power |
1 |
Gain 5 (8) Block at the end of each turn while in Defensive Mode.
At the start of your turn, guardianmod:Brace 3. |
Body Slam |
|
|
Uncommon |
Attack |
1 (0) |
Deal damage equal to your Block. |
Charge Up |
|
|
Uncommon |
Skill |
0 (1) |
Place this into guardianmod:Stasis.
guardianmod:Tick - Gain 8 Block and 1 Strength.
guardianmod:Volatile. |
Clone |
|
|
Uncommon |
Skill |
1 |
Choose a card.
Place a copy of that card into guardianmod:Stasis.
(guardianmod:Accelerate.)
Exhaust. |
Emergency |
|
|
Uncommon |
Skill |
0 |
guardianmod:Accelerate until a card in guardianmod:Stasis returns (to your hand).
Exhaust. (not
Exhaust.) |
Evasive Protocol |
|
|
Uncommon |
Power |
1 |
While in Defensive Mode, raise your Dexterity by 3 (5).
At the start of your turn, guardianmod:Brace 3. |
Floating Orbs |
|
|
Uncommon |
Power |
1 (0) |
At the start of your turn, gain an Orb Slam. |
Fragmented Gem |
|
|
Uncommon |
Skill |
0 |
guardianmod:Gem.
Gain a Crystal Shiv. |
Future Plans |
|
|
Uncommon |
Power |
1 |
(Innate.)
At the end of your turn, place up to 1 card in your hand in guardianmod:Stasis. |
Garnet |
|
|
Uncommon |
Skill |
0 |
guardianmod:Gem.
Apply 1 Vulnerable to ALL enemies. |
Guardian Whirl |
|
|
Uncommon |
Attack |
1 |
Requires 20 or more Block.
Deal 4 damage to ALL enemies 4 (5) times. |
Harden |
|
|
Uncommon |
Skill |
1 |
Requires 20 or more Block.
guardianmod:Brace 10 (14) and gain 2 (3) Thorns. |
Multi-Beam |
|
|
Uncommon |
Attack |
X |
Deal 5 (7) damage to ALL enemies X times.
guardianmod:Tick - Increase this card's damage by 1 (2). |
Orb Support |
|
|
Uncommon |
Attack |
0 |
Innate.
Deal 8 (12) damage. Put a random card from your draw pile into guardianmod:Stasis. Exhaust. |
Orbwalk |
|
|
Uncommon |
Power |
2 |
Gain 2 Strength.
guardianmod:Tick - Gain 1 Strength.
guardianmod:Volatile. (not
guardianmod:Volatile.) |
Overload |
|
|
Uncommon |
Skill |
1 |
Draw 4 Cards.
Next turn, draw 2 less cards.
(Reduce each of your debuffs by 1.) |
Poly Beam |
|
|
Uncommon |
Attack |
1 |
Deal 2 damage to a random enemy 4 (5) times. |
Preprogram |
|
|
Uncommon |
Skill |
0 |
Look at the top 4 (7) cards of your draw pile. You may choose one to place into guardianmod:Stasis.
[ guardianmod:Socket ] |
Prismatic Barrier |
|
|
Uncommon |
Skill |
1 |
Gain 2 (4) Block for each guardianmod:Gem in this card.
[ guardianmod:Socket ]
[ guardianmod:Socket ]
[ guardianmod:Socket ] |
Prismatic Spray |
|
|
Uncommon |
Attack |
1 |
Deal 2 (4) damage for each guardianmod:Gem in this card.
[ guardianmod:Socket ]
[ guardianmod:Socket ]
[ guardianmod:Socket ] |
Quartz |
|
|
Uncommon |
Skill |
0 |
guardianmod:Gem.
Draw a card. |
Refracted Beam |
|
|
Uncommon |
Attack |
2 |
Deal 3 damage 4 (5) times.
Can be upgraded any number of times. |
Repulsor |
|
|
Uncommon |
Power |
2 (1) |
When you draw the first Status or Curse card each turn, Exhaust it and draw a card. |
Resilient Plate |
|
|
Uncommon |
Skill |
1 |
Reduce each of your debuffs by 2.
guardianmod:Brace 8.
Exhaust. (not
Exhaust.) |
Sapphire |
|
|
Uncommon |
Skill |
0 |
guardianmod:Gem.
guardianmod:Brace 3. |
Sentry Blast |
|
|
Uncommon |
Attack |
0 |
Deal 5 (7) damage.
Place a Sentry Wave (*Wave+) into guardianmod:Stasis.
Exhaust. |
Shield Spikes |
|
|
Uncommon |
Skill |
2 |
Gain 12 (15) Block.
Gain 4 (6) temporary Thorns if in Defensive Mode. Otherwise, guardianmod:Brace 8. |
Spiker Protocol |
|
|
Uncommon |
Power |
1 |
Gain 4 (6) Thorns while in Defensive Mode.
At the start of your turn, guardianmod:Brace 3. |
Time Bomb |
|
|
Uncommon |
Skill |
2 |
Place this into guardianmod:Stasis.
When this leaves guardianmod:Stasis, deal 22 (30) damage to ALL enemies.
guardianmod:Volatile. |
Time Capacitor |
|
|
Uncommon |
Power |
1 |
Gain 2 (3) Stasis slots. |
Ancient Construct |
|
|
Rare |
Power |
3 |
(Gain 1 Artifact.)
At the start of your turn, if you have no Artifact, gain 1 Artifact. |
Bauble Burst |
|
|
Rare |
Attack |
2 |
Deal 10 damage.
Perform 3 times:
[ guardianmod:Socket ]
([ guardianmod:Socket ]) |
Citrine |
|
|
Rare |
Skill |
0 |
guardianmod:Gem.
Gain [E]. |
Compile Package |
|
|
Rare |
Skill |
0 |
Choose one of three (Upgraded) guardianmod:Packages to gain.
Exhaust. |
Construction Form |
|
|
Rare |
Power |
3 |
Ethereal.
(not Ethereal.)
Gain 2 guardianmod:Buffer.
At the start of each turn, if you have guardianmod:Buffer, gain 1 Strength. |
Exploit Gems |
|
|
Rare |
Skill |
0 |
Draw a card.
[ guardianmod:Socket ]
[ guardianmod:Socket ]
([ guardianmod:Socket ]) |
Fierce Bash |
|
|
Rare |
Attack |
3 |
Deal 18 (24) damage.
Place this into guardianmod:Stasis.
guardianmod:Tick - Increase this card's damage by 2. |
Gem Cannon |
|
|
Rare |
Attack |
2 (1) |
Exhaust ALL Gems, including Socketed ones. Deal 10 damage to a random enemy for each. Exhaust. |
Gem Finder |
|
|
Rare |
Power |
1 (0) |
At the end of combat, you may choose a Common guardianmod:Gem to add to your deck. |
Giga Beam |
|
|
Rare |
Attack |
3 |
Deal 36 (40) damage to ALL enemies.
Strength affects this card 2 (4) times.
Skip your next turn. |
Laser Turret |
|
|
Rare |
Attack |
1 |
Deal 8 (10) damage.
Place this into guardianmod:Stasis.
guardianmod:Stasis lasts 4 (5) turns.
guardianmod:Tick - Deal 8 (10) damage to a random enemy. |
Onyx |
|
|
Rare |
Skill |
0 |
guardianmod:Gem.
Reduce each of your debuffs by 1. |
Revenge Protocol |
|
|
Rare |
Power |
1 |
While in Defensive Mode, raise your Strength by 2 (3).
At the start of your turn, guardianmod:Brace 5. |
Speed Boost |
|
|
Rare |
Skill |
1 |
(Retain.)
guardianmod:Accelerate 3 times. |
Spheric Shield |
|
|
Rare |
Skill |
2 |
Gain 15 (20) Block.
guardianmod:Brace 20 (30).
Exhaust. |
Stasis Engine |
|
|
Rare |
Power |
2 |
(Innate.)
When you play the 3rd 0-cost card in a single turn, gain [E] and draw a card. |
Stasis Field |
|
|
Rare |
Skill |
1 |
Gain 7 (10) Block.
Place this into Stasis
When this leaves Stasis, gain 7 (10) Block. |
Stasis Strike |
|
|
Rare |
Attack |
1 |
Deal 9 (13) damage.
Gain 1 Stasis Slot. |
Time Sifter |
|
|
Rare |
Power |
1 |
(Innate.)
At the start of your turn, guardianmod:Accelerate. |
Covet |
|
|
Basic |
Skill |
0 |
Discard 1 card.
Draw 1 (2) card(s).
Discarded Curses are Exhausted. |
Defend |
|
|
Basic |
Skill |
1 |
Gain 5 (8) Block. |
Snapshot |
|
|
Basic |
Attack |
1 |
Deal 5 (7) damage. hermit:Dead_On: Gain 8 (10) Block. |
Strike |
|
|
Basic |
Attack |
1 |
Deal 6 (9) damage. |
Body Armor |
|
|
Common |
Skill |
1 |
Gain 10 (16) Block.
Add a Defend (*Defend+) to your discard pile.
Exhaust. |
Coalescence |
|
|
Common |
Skill |
1 |
Gain 5 (8) Block.
Retain up to 2 (3) cards this turn. |
Desperado |
|
|
Common |
Attack |
1 |
Deal 14 (18) damage.
Gain 2 Frail. |
Dive |
|
|
Common |
Skill |
1 |
Gain 7 (10) Block.
hermit:Dead_On:
Gain 1 (2) Plated Armor. |
Feint |
|
|
Common |
Skill |
0 |
Gain 4 (6) Block.
Apply 2 (3) hermit:Bruise to ALL enemies. |
Glare |
|
|
Common |
Skill |
0 |
Apply 1 (2) Weak and (1) Vulnerable. |
Headshot |
|
|
Common |
Attack |
1 |
Deal 8 (10) damage.
hermit:Dead_On: Deal double damage. |
High-Caliber |
|
|
Common |
Attack |
1 |
Deal 12 (18) damage.
Add a Strike (*Strike+) to your discard pile.
Exhaust. |
Hole Up |
|
|
Common |
Skill |
1 |
Gain 12 (16) Block.
Gain 2 Weak. |
Itchy Trigger |
|
|
Common |
Attack |
2 |
Deal 15 (20) damage.
hermit:Dead_On: Reduce the cost of a random card in your hand to 0 this turn. |
Low Profile |
|
|
Common |
Skill |
1 |
Gain 7 (9) Block.
Gains 4 (5) additional Block for each of your debuffs. |
Manifest |
|
|
Common |
Skill |
2 |
Gain 13 (17) Block.
Draw 2 (3) Curses. |
Misfire |
|
|
Common |
Attack |
1 |
Deal 13 (17) damage to a random enemy.
Shuffle a Clumsy into your draw pile. |
Pistol Whip |
|
|
Common |
Attack |
1 |
Deal 6 (8) damage.
Apply 5 (6) hermit:Bruise. |
Quickdraw |
|
|
Common |
Attack |
1 |
Deal 9 (11) damage.
Draw 2 (3) cards.
Next turn, draw 1 less card. |
Roulette |
|
|
Common |
Attack |
2 |
Deal 18 (22) damage to a random enemy.
Discard your hand.
Draw that many cards. |
Spray n' Pray |
|
|
Common |
Attack |
1 |
Deal 3 (4) damage to a random enemy 4 times.
Shuffle a Doubt into your draw pile. |
Tracking Shot |
|
|
Common |
Attack |
1 |
hermit:Concentrate.
Deal 9 (12) damage. |
Vantage |
|
|
Common |
Skill |
1 |
Gain 7 (10) Block.
hermit:Dead_On:
Upgrade 2 (3) random cards in your hand for the rest of combat. |
Wide Open |
|
|
Common |
Attack |
1 |
Deal 6 (8) damage.
Apply 1 (2) Vulnerable. |
Brawl |
|
|
Uncommon |
Power |
2 |
At the start of your turn, apply 5 (6) hermit:Bruise to ALL enemies. |
Called Shot |
|
|
Uncommon |
Attack |
0 |
Deal damage equal to your hand size.
hermit:Dead_On:
Draw 1 (2) card(s). |
Cheat |
|
|
Uncommon |
Skill |
1 |
Play one of the top 4 (6) cards in your draw pile.
hermit:Dead_On: Also trigger its hermit:Dead_On effect. |
Combo |
|
|
Uncommon |
Power |
2 (1) |
Whenever you trigger a hermit:Dead_On effect, add a random card with hermit:Dead_On to your hand. |
Cursed Weapon |
|
|
Uncommon |
Attack |
0 |
Lose 4 (3) HP.
Deal 4 damage.
This card permanently gains 3 damage.
Exhaust. |
Dead Man's Hand |
|
|
Uncommon |
Skill |
1 (0) |
Discard your hand. Add the 3 rarest cards from your draw pile to your hand. |
Deadeye |
|
|
Uncommon |
Attack |
1 |
Deal 5 (6) damage.
hermit:Dead_On:
Gain 2 (3) Strength. |
Determination |
|
|
Uncommon |
Power |
1 |
(Innate.)
Whenever a debuff is applied to you, gain 1 Strength. |
Enervate |
|
|
Uncommon |
Attack |
1 |
Deal 7 (10) damage.
hermit:Dead_On:
Gain [E] and draw a card. |
Eye Of The Storm |
|
|
Uncommon |
Skill |
0 |
(Draw a card.)
hermit:Dead_On:
Gain Energy up to your maximum.
Exhaust. |
Flash Powder |
|
|
Uncommon |
Skill |
1 |
Gain 5 Block.
ALL enemies lose 1 (2) Strength.
Exhaust. |
Fully Loaded |
|
|
Uncommon |
Skill |
0 |
(Retain.)
Draw ALL your Strikes and Defends.
Exhaust. |
Gestalt |
|
|
Uncommon |
Skill |
2 |
Gain 2 hermit:Rugged.
Gain 2 (1) Vulnerable.
Exhaust. |
Ghostly Presence |
|
|
Uncommon |
Skill |
1 |
Gain 8 (11) Block.
hermit:Dead_On:
Apply 1 Weak to ALL enemies. |
Golden Bullet |
|
|
Uncommon |
Attack |
3 |
Deal 18 (24) damage.
If Fatal, permanently reduce this card's cost by 1.
Exhaust. |
Grudge |
|
|
Uncommon |
Attack |
1 |
Deal 9 damage to ALL enemies.
Deals 2 (3) more for ALL your Curse cards. |
Horror |
|
|
Uncommon |
Skill |
1 |
Apply 4 (6) hermit:Bruise to ALL enemies.
hermit:Bruise does not wear off this turn. |
Lone Wolf |
|
|
Uncommon |
Skill |
1 (0) |
Choose a card.
It costs 0 this combat.
Discard the rest of your hand.
Exhaust. |
Luck of the Draw |
|
|
Uncommon |
Skill |
1 |
Draw until you draw 3 (4) total [E] worth of cards. |
Maintenance |
|
|
Uncommon |
Skill |
2 (1) |
Upgrade all Strikes and Defends this combat.
This can upgrade them any number of times. |
Malice |
|
|
Uncommon |
Attack |
2 |
Exhaust a card.
Deal 16 (20) damage.
If you Exhaust a Curse, deal 16 (20) damage to ALL enemies instead. |
Midnight |
|
|
Uncommon |
Skill |
1 |
Ethereal.
(not Ethereal.)
Gain 12 (13) Block.
Add an Impending Doom to your hand. |
No Holds Barred |
|
|
Uncommon |
Attack |
2 |
Deal 18 (22) damage and apply 4 (5) hermit:Bruise to ALL enemies.
Gain 1 less [E] next turn. |
Ricochet |
|
|
Uncommon |
Attack |
1 |
Deal 7 (9) damage. Repeat on a random enemy for each hermit:Dead_On effect this turn. |
Scavenge |
|
|
Uncommon |
Skill |
1 |
Gain 4 (5) Plated Armor.
hermit:Dead_On:
Gain 5 (10) Gold.
Exhaust. |
Shadow Cloak |
|
|
Uncommon |
Power |
1 |
Whenever you draw a Curse, gain 6 (9) Block. |
Short Fuse |
|
|
Uncommon |
Attack |
3 |
Deal 18 (22) damage.
Costs 1 less [E] per Strike or Defend played this turn. |
Showdown |
|
|
Uncommon |
Attack |
2 (1) |
Retain.
Deal 9 damage.
Play all Strikes in your hand on random targets. |
Smoking Barrel |
|
|
Uncommon |
Power |
1 |
Whenever you trigger a hermit:Dead_On effect, your next attack deals 4 (5) more damage. |
Snipe |
|
|
Uncommon |
Skill |
0 |
(hermit:Concentrate.)
Your next hermit:Dead_On effect this turn triggers twice. |
Spite |
|
|
Uncommon |
Attack |
1 |
Draw 2 (3) Curses.
Deal 5 (6) damage twice. |
Take Aim |
|
|
Uncommon |
Power |
1 |
(hermit:Concentrate.)
At the start of your turn, hermit:Concentrate. |
Take Cover |
|
|
Uncommon |
Skill |
X |
Add X Defends (*Defends+) to your hand.
They cost 0 this combat.
Exhaust. |
Virtue |
|
|
Uncommon |
Skill |
0 |
Retain.
Reduce each of your debuffs by 1 (2). |
Adapt |
|
|
Rare |
Power |
3 (2) |
At the end of your turn, you can Exhaust up to 2 cards.
Gain 4 Block for each. |
Black Wind |
|
|
Rare |
Attack |
2 (1) |
Ethereal.
Deal damage equal to your missing health.
Exhaust. |
Dead Or Alive |
|
|
Rare |
Attack |
X |
Deal 8 (11) damage X times.
If Fatal, get a hermit:Bounty.
Exhaust. |
Dissolve |
|
|
Rare |
Skill |
1 |
Next turn, gain 20 (30) Block.
Exhaust. |
Eternal Form |
|
|
Rare |
Power |
3 |
Your first 4 (5) cards each turn cost 0.
Gain no [E] at start of turn. |
Fatal Desire |
|
|
Rare |
Power |
1 |
(Innate.)
At the start of your turn, draw 2 cards and add an Injury to your hand. |
Final Canter |
|
|
Rare |
Attack |
0 |
Retain.
Deal 13 (16) damage for each Curse in hand.
Exhaust. |
From Beyond |
|
|
Rare |
Skill |
1 |
For each card in your exhaust pile, a random enemy loses 5 (7) HP. |
Gambit |
|
|
Rare |
Skill |
0 |
Put 3 (4) random Attacks from your discard pile into your hand. Exhaust. |
Heroic Bravado |
|
|
Rare |
Skill |
1 |
Ethereal.
Gain 1 hermit:Rugged.
Increase the cost of this card by 2 (1) this combat. |
High Noon |
|
|
Rare |
Power |
2 (1) |
Whenever you play a Strike or Defend, draw a card. |
Magnum |
|
|
Rare |
Attack |
1 |
Discard 6 cards.
For each card, deal 6 (9) damage. |
Overwhelming Power |
|
|
Rare |
Power |
1 |
Gain [E] [E] [E].
Draw 3 cards.
Whenever you end your turn with 0 Energy, lose 4 (2) HP. |
Purgatory |
|
|
Rare |
Attack |
3 |
Ethereal.
(not Ethereal.)
Deal 30 damage to ALL enemies. |
Reprieve |
|
|
Rare |
Skill |
1 (0) |
Exhaust ALL Curses.
If you exhaust at least 13 (10) Curses, take an extra turn after this one. |
Roughhouse |
|
|
Rare |
Attack |
3 |
Deal 24 (30) damage. hermit:Dead_On:
Gain 16 (20) Block. |
Roundhouse Kick |
|
|
Rare |
Attack |
2 |
Deal 13 (18) damage to ALL enemies.
hermit:Stun any that don't intend to attack.
Exhaust. |
Name |
Image |
Tier |
Pool |
Description |
Flavor |
Bronze Core |
|
Starter |
The_bronze_automaton |
The first time you Compile a Function each combat, gain [E] . |
Replace once every 50,000 years. |
Bronze Gear |
|
Starter |
Guardian |
The first time you enter guardianmod:Defensive_Mode each combat, gain an additional 10 Block.
Guardian starts the run with a random common Gem. |
Protection where you need it most. |
Champion's Crown |
|
Starter |
The_champ_gray |
At the start of combat, enter Defensive or Berserker Stance. |
A WINNER IS YOU! |
Heart of Goo |
|
Starter |
Slimebound |
Whenever you slimeboundmod:Consume, heal 2 HP, up to 8 each combat. |
I feel so funky. |
Mob Leader's Staff |
|
Starter |
Gremlin |
At the start of each combat, gain [E] , draw 1 card, and Swap to the next Gremlin. |
Among gremlin mobs, the one with the best horn maintains complete command over the troupe, until another one manages to steal it. |
Old Locket |
|
Starter |
Hermit_yellow |
At the start of each combat, gain a Memento. |
There's a faded picture inside. |
Snecko Soul |
|
Starter |
Snecko_cyan |
First time you play an sneckomod:Offclass in a combat, gain [E] and draw a card. |
0...3...2...2...1 |
Spirit Brand |
|
Starter |
Hexa_ghost_purple |
The first time you Ignite a Ghostflame each turn, gain 4 Block. |
A bound protector. |
Arumba's Pocket Sentry |
|
Common |
|
At the start of each turn, alternates between:
Deal 7 damage to a random enemy.
Apply 1 Weak to ALL enemies. |
Sentry Mode active. Target acquired. No hard feelings. |
Baalor's Lordly Plate |
|
Common |
Guardian |
Whenever you guardianmod:Brace, Brace 1 more. |
One can never have enough armor. |
Blank Card |
|
Common |
|
At the start of each combat, play a copy of a random card from your deck. |
Card Mimic. |
Brass Tacks |
|
Common |
|
Start each combat with 2 Metallicize. |
The luster on these tacks never seems to fade. |
Bronze Idol |
|
Common |
|
Status cards may now be played for useful effects. |
An ancient, weaponised antivirus - who knows who made it, and why? |
Defensive Thesis |
|
Common |
The_champ_gray |
Defensive Stance's Finisher Bonus grants 5 more Block. |
Pro tip: Don't get hit. |
Dolphin's Style Guide |
|
Common |
The_champ_gray |
If you end your turn while in no Stance, draw 1 additional card next turn. |
Author: Renowned explorer and pugilist Dolphin K. Mist. |
Fragmentation Grenade |
|
Common |
Gremlin |
Damage dealt to random enemies is increased by 3. |
Nobody dares to ask where the Gremlin got it from. |
Goop Dweller |
|
Common |
Slimebound |
At the start of combat, slimeboundmod:Split into a slimeboundmod:Bruiser Slime. |
He followed me home. Can I keep it? |
Loaded Die |
|
Common |
Snecko_cyan |
Cards that choose random numbers have +1 minimum. |
Cheese-stuffed. |
Pick of Rhapsody |
|
Common |
Guardian |
You can now Mine for 2 guardianmod:Gems at Rest Sites (up to 3 times). |
With as many gemstones that litter the Spire, it is hard to imagine anyone so unlucky to have needed this Pick to aid them. |
Protective Goggles |
|
Common |
The_bronze_automaton |
If you end your turn with no cards in the Sequence, gain 4 Block. |
Look closely. |
Rod of Bolstering Flame |
|
Common |
|
The first time you play a Power card each combat, gain 6 Block and 1 Strength. |
Fire shields! Fire strengthens. |
Rye Stalk |
|
Common |
Hermit_yellow |
hermit:Bruise is no longer reduced on hit. |
Still in mint condition, despite being chewed on for so long. |
Seal of Approval |
|
Common |
Snecko_cyan |
Upon pickup, choose 1 of 3 Unidentified Character cards to add to your deck. All future Unidentified Character cards found will be of this character. |
I'm The Ironclad and this is my favorite Relic in the Spire. -Merchant Advertising Pamphlet |
Silver Bullet |
|
Common |
The_bronze_automaton |
Start each combat with a Piercing Shot in the Sequence. |
Spirewolves are long gone. |
Sneaky Teakwood Match |
|
Common |
Hexa_ghost_purple |
At the start of each combat, hexamod:Ignite the current Ghostflame and hexamod:Advance. |
Lights on any surface! |
Supply Scroll |
|
Common |
|
At the start of your 3rd turn, gain a Supply Scroll. |
A surprisingly detailed inventory of the mob's various bits and bobbles. |
Wizard Hat |
|
Common |
Gremlin |
Whenever you consume Wiz, remove a debuff at random. |
The accompanying robes have long since been stolen. |
Broken Tooth |
|
Uncommon |
|
Whenever you beat an Elite encounter, gain 1 Strength at the start of each combat for the rest of the Act. |
Appears too large to have come from a human jaw... |
Cable Spool |
|
Uncommon |
The_bronze_automaton |
Add a copy of the first card you play with Encode each combat to the Sequence. |
Tangled... |
Deca's Washers |
|
Uncommon |
|
At the start of each combat, draw 3 additional cards and add a Dazed into your draw pile. |
It is unclear why Deca collects these. |
Gelatinous Cube |
|
Uncommon |
|
Whenever you draw a Status card, draw 1 card. |
Hey, it stuck to your body. |
Impeccable Pecs |
|
Uncommon |
|
Whenever you gain Strength, gain an equal amount of Temporary_HP.
Start each combat with 1 Strength. |
Glorious. |
Jar of TOBSCo |
|
Uncommon |
Hexa_ghost_purple |
Start each combat with 1 hexamod:Intensity. |
A little extra heat makes everything better. |
Jeremiah's Banner |
|
Uncommon |
Slimebound |
At the start of combat, slimeboundmod:Split into a slimeboundmod:Leeching Slime and gain 1 Slime slot. |
You and ooze army. |
Magic Mallet |
|
Uncommon |
Gremlin |
Whenever you apply Weak, gain 1 Wiz, up to 3 times per turn. |
Stubs toes twice as hard. |
Pilot's Codex |
|
Uncommon |
Guardian |
If you end your turn with no cards in guardianmod:Stasis, choose 1 of 3 cards to place into guardianmod:Stasis. |
Designs and diagrams of the Spire's earliest manually-driven prototypes, by Master Pilot David. |
Red Candle |
|
Uncommon |
|
Whenever an Attack deals unblocked damage, apply 2 hexamod:Soulburn. |
Fire BURNS... |
Ring of the Snek |
|
Uncommon |
Snecko_cyan |
At the start of combat, apply 0-2 Weak and Vulnerable to ALL enemies. |
Illegible, unreadable, due by Thursday. |
Slime Soup |
|
Uncommon |
|
When you enter a Rest Site, begin the next combat with a Prepare card that costs 0. |
Tastes awful, but incredibly healthy. |
Spectre's Hand |
|
Uncommon |
The_champ_gray |
Whenever you Enter a Stance, gain a basic Strike or Defend. It costs 0 and has Exhaust. |
Some victories stay with you. |
Spyglass |
|
Uncommon |
Hermit_yellow |
If you end your turn hermit:Concentrated, gain an additional [E] next turn . |
Property of Kestin Highfin. |
Straight Razor |
|
Uncommon |
Hermit_yellow |
Whenever you remove a card from your deck, heal 15 HP. |
For a cleaner shave... |
Super Snecko Eye |
|
Uncommon |
|
Replaces Snecko Eye. At the start of your turn, draw 2 additional cards. Start each combat Confused. The first time you draw a card that costs 3 each combat, reduce its cost to 0. |
0121012 |
Wizard Staff |
|
Uncommon |
Gremlin |
Wiz deals 7 additional damage. |
The pride and joy of every Gremlin Wizard, this staff is a frequent target of theft by rival mobs. |
Wound Poker |
|
Uncommon |
Gremlin |
At the end of each turn, deal 6 damage to each Weakened enemy. |
Does it hurt when I do this?. |
Black Powder |
|
Rare |
Hermit_yellow |
At the end of your turn, deal 2 damage to ALL enemies for each hermit:Dead_On effect triggered. |
Handle with care. |
Charred Glove |
|
Rare |
Hermit_yellow |
Whenever you draw a Curse, your next attack deals 4 more damage. |
Parts of the glove still glow with otherworldly cinders. |
Deflecting Bracers |
|
Rare |
|
At the start of your turn, gain champ:Counter equal to half the amount of expired Block. |
If you thought blocking was good then... |
Dueling Glove |
|
Rare |
|
After using a single-target Attack, if the target has no Vulnerable, apply 1 Vulnerable. |
Count from ten... |
Gemstone Gun |
|
Rare |
|
Upon pickup, choose 3 guardianmod:Gems. At the start of each combat, gain a card with Retain, Exhaust, and each chosen Gem socketed. |
Bang! Bang! Bang! Hey, I matched three! |
Gladiators Manual |
|
Rare |
The_champ_gray |
Whenever you play a Combo, a Finisher, and enter a Stance in the same turn, gain 1 Strength and Dexterity. |
Try everything - something will stick. |
Gremlin Bomb |
|
Rare |
Gremlin |
Whenever a Gremlin dies, deal 30 damage to ALL enemies. |
Gremlins have an uncanny knack for finding dangerous things. Sometimes, they even survive looting them. |
Gremlin Gravestone |
|
Rare |
Gremlin |
Dead Gremlins can be Resurrected at Rest Sites as a Free Action. |
Where do gremlins go when they die? Not bloody far enough. |
Horseshoe |
|
Rare |
|
Whenever you gain Weak, Frail or Vulnerable, gain 1 less. |
Lucky charm. Somebody is gonna be missing this. |
Mallet |
|
Rare |
The_bronze_automaton |
At the start of each combat, add 2 copies of Fine Tuning+ to your hand. |
That's it! I'm gettin me mallet! |
Prickly Shields |
|
Rare |
|
Whenever you gain Block, deal 2 damage to a random enemy. |
Gremlins use whatever scraps they can find as weapons or armor. Some serve as both. |
Red Scarf |
|
Rare |
Hermit_yellow |
Whenever you apply a debuff to an enemy, gain 2 Block. |
It's warm and fuzzy. |
Sack of Gems |
|
Rare |
Guardian |
Upon pickup, add 5 random guardianmod:Gems to your deck. |
Ooh... shiny! |
Signature Finisher |
|
Rare |
The_champ_gray |
Upon pickup, choose a Finisher. This Finisher costs 0, can be used without a Stance, and never causes your Stance to be exited. |
And now, it's time for my ULTIMATE MOVE! |
Six-Point Brand |
|
Rare |
|
Whenever you play 6 cards, deal 6 damage to a random enemy. |
Fire, fire, fire, fire, fire, FIRE! |
Slimed Tail |
|
Rare |
Slimebound |
When you fall below 50% of your Maximum HP, slimeboundmod:Split into a slimeboundmod:Guerilla Slime, and the next time you take damage, your leading slime is slimeboundmod:Absorbed instead. (works once per combat). |
A fake tail to trick enemies during combat, completely covered in slime. |
Slimy Skull |
|
Rare |
Slimebound |
Whenever you apply slimeboundmod:Goop, apply an additional 1 slimeboundmod:Goop. |
A Snecko skull in absolutely awful condition. Unclean and slimy, dirt and grime stick to it like glue. |
Snake-Charmer's Flute |
|
Rare |
Snecko_cyan |
sneckomod:Muddled cards can't cost 3. |
Sssssss... |
Soul of Chaos |
|
Rare |
Hexa_ghost_purple |
The fourth Ghostflame becomes a Mayhem Ghostflame.
Mayhem Ghostflame activates when you end your turn on it.
Ignition: Play the top card of your draw pile. |
Mayhem, made manifest. |
Stone of Nomakk |
|
Rare |
Slimebound |
At the start of combat, Split into a slimeboundmod:Mire Slime and gain 1 slimeboundmod:Potency. |
When presented to one of your Goop Gang, it seems to make the blob dance. |
Thermal Stone |
|
Rare |
Hexa_ghost_purple |
If hexamod:Soulburn detonates, heal 4 HP at the end of combat. |
A fire would liven this thing up! |
Timepiece |
|
Rare |
The_bronze_automaton |
All Functions you Compile gain Retain. |
From his collection of identical clocks. |
Unidentified Egg |
|
Rare |
Snecko_cyan |
Identifying becomes a free action.
Unidentified cards in card rewards are Upgraded. |
What will hatch? Pay $1000 to see. |
Bandit Contract |
|
Special |
|
At the start of the 3rd boss combat, Red Mask Bandits will assist you. |
An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
Bandit Contract+ |
|
Special |
|
At the start of the 3rd boss combat, Red Mask Bandits will assist you. |
An agreement from the Bandit trio - partially in exchange for a trinket, but mostly in exchange for their lives. |
Black Knight's Helm |
|
Special |
The_champ_gray |
The first time you enter each Stance each combat:
Defensive: Gain 2 Dexterity and lose 1 Strength.
Berserker: Gain 2 Strength and lose 1 Dexterity. |
Only a flesh wound. |
Bottled Code |
|
Special |
The_bronze_automaton |
Upon pickup, choose a card with Encode. Start each combat with this card in the Sequence. |
Actually, I have code for that exact thing... |
Broken Wing Statue |
|
Special |
|
The cultists that worship the Awakened One will be interested in this. |
A broken hunk of a once-magnificent statue. |
Coat of Many Faces |
|
Special |
|
Upon pickup, gain Cultist Headpiece, Face Of Cleric, N'loth's Hungry Face, Gremlin Visage, and Ssserpent Head. |
It was Steve, and Bill, and Ian, and Fred, and John... |
Emerald Heart Blessing |
|
Special |
|
Start each combat with 1 Dexterity. |
The heart is everything. |
Extra Cursed Bell |
|
Special |
|
Upon pickup, obtain 2 of a unique Curse and 3 relics. |
You think you hear it echoing, but can never confirm it. |
Extra Cursed Key |
|
Special |
|
Gain [E] at the start of your turn.
Whenever you open a non-Boss chest, obtain 2 Curses. |
Locked away for good reason. |
Greed Ooze |
|
Special |
Slimebound |
At the start of combat, spawn Greed Ooze (can be revived if Absorbed).
At Rest Sites, Greed Ooze will take 50 of your souls, increasing its damage by 1. |
A friend found in the Spire who devours souls. |
Gremlin Sack |
|
Special |
|
Upon pickup, add 6 cards to your deck from the Match Game. |
The Gremlin and his bodyguard were no match for you. |
Inner Strength |
|
Special |
The_champ_gray |
Start each combat with 1 Strength. |
It's about the gigantic sword in your heart. |
Knowing Skull |
|
Special |
|
At the start of each combat, you may wish for Souls, Success, or a Pick me Up. |
Put me down! |
Mystical Octahedron |
|
Special |
Snecko_cyan |
Upon pickup, choose a card that selects a random number for its effects. This card always selects its maximum possible number. |
It appears weighted toward one side. |
Neow's Blessing |
|
Special |
|
Upon pickup, increase your Maximum HP by 100.
Increase your Maximum HP by 100 at the start of each Act.
Lose all your Potion slots.
Draw 1 less card and lose [E] at the start of your turn. |
Ease your rage. Be as tough and unyielding as the Spire itself. |
New Challenger |
|
Special |
|
Start each combat in a random Champ Stance. |
Can you take the crown? |
Paradox Artifact |
|
Special |
|
At the start of each turn, add a random card with Encode to your hand and give it Ethereal. |
You've never seen a coding frenzy like this before. |
Quantum Chamber |
|
Special |
Guardian |
Upon pickup, choose a card. Start each combat with this card removed from your deck. At the start of your 4th turn, return it and 2 copies of it to your hand. |
You get the chicken by hatching the egg, not by smashing it. |
Ruby Heart Blessing |
|
Special |
|
Start each combat with 1 Strength. |
The heart is strong. |
Sapphire Heart Blessing |
|
Special |
|
Upon pickup, raise your Max HP by 10. |
The heart is pleased. |
Scrap Ooze |
|
Special |
Slimebound |
At the start of combat, spawn Scrap Ooze (can be revived if Absorbed).
At Rest Sites, you can donate a card to the Scrap Ooze, modifying its damage:
+1 damage for Uncommons
+2 damage for Rares
-1 damage for Commons
-2 damage for Curses |
|
Sharpened Fragment |
|
Special |
|
At the start of each turn, gain a Crystal Shiv. |
Once a broken statue - now a makeshift weapon. |
Teleport Stone |
|
Special |
|
You may skip any number of rooms the next time you move, but cannot move into a Boss Room. |
Never leave home without it. |
The Broken Seal |
|
Special |
Hexa_ghost_purple |
Upon pickup, raise your Max HP by 10, then heal all of your HP. Start each combat with 2 Strength, 2 Dexterity, and 2 hexamod:Intensity. You can not receive The Broken Seal again. |
Unlimited, unrestrained, unquenchable power. |
The Heart's Malice |
|
Special |
|
Enemies in your first 3 combats will flee in terror. |
The malice of corruption bestowed by the Heart. |
Wheel of Change |
|
Special |
|
At each Rest Site, you may spin the wheel once. Choosing to collect its reward uses up this relic. |
No one gets two spins, he says. |
Young Snecko |
|
Special |
|
Deals 5 damage to a random enemy at the start of your turn. |
Bewilderingly adorable. |
Black Heart of Goo |
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Boss |
Slimebound |
Replaces Heart of Goo.
Whenever you slimeboundmod:Consume, heal 3 HP, up to 15 each combat. |
The Secret of the Ooze. |
Clasped Locket |
|
Boss |
Hermit_yellow |
Replaces Old Locket. At the start of each combat, gain [E] for each Curse in your deck. Upon pickup, obtain 2 Injuries. |
It won't open anymore. |
Dented Plate |
|
Boss |
Hermit_yellow |
While your HP is at or below 50%, gain [E] and draw 1 card at the start of your turn. |
Several bullets are still lodged inside. |
Electromagnetic Coil |
|
Boss |
The_bronze_automaton |
Functions are now made up of 4 cards. |
An inefficient but entertaining power source. |
Gremlin Leader's Voucher |
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Boss |
Gremlin |
Gain [E] at the start of your turn.
Upon pickup, permanently lose a Gremlin.Gain [E] at the start of your turn.
Upon pickup, permanently lose a Gremlin. |
IOU 1 Gremlin |
Guardian Gear |
|
Boss |
Guardian |
Replaces Bronze Gear.
Begin each combat in guardianmod:Defensive_Mode, which persists for 3 turns. |
Replace every 3,000 floors. |
Idol of Retromation |
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Boss |
|
At the start of your turn, reduce the cost of the most expensive card in your hand by 1 for this turn. |
Often called the Idol of Reto for short. |
Lucky Horseshoe |
|
Boss |
Snecko_cyan |
Upon pickup, choose 1 of 3 Unidentified Character cards. Add 5 copies of it to your deck. All combats drop an additional card reward of the chosen character's cards. |
Make your own luck. |
Makeshift Battery |
|
Boss |
|
Gain [E] and add a random Status card into your discard pile at the start of your turn. |
It's an 8.9 volt. |
Mark of the Ether |
|
Boss |
Hexa_ghost_purple |
Replaces Spirit Brand.
The first time you Ignite a Ghostflame each turn, gain [E] . |
Let’s see if we can do... better. |
Mob Leader's Crown |
|
Boss |
Gremlin |
Replaces Mob Leader's Staff.
The first time you shuffle your draw pile each turn, gain [E] , draw 1 card, and Swap to the next Gremlin. |
The fancier the symbol of office, the more likely it is to be stolen. |
Platinum Core |
|
Boss |
The_bronze_automaton |
Replaces Bronze Core.
The first 3 Functions you create each combat cost 0 until played. |
Changelog: Improved user experience. |
Power Armor |
|
Boss |
The_champ_gray |
Gain [E] at the start of your turn.
Your maximum Vigor and champ:Counter is 10. |
Bought used. |
Short Stature |
|
Boss |
Gremlin |
The first time a Gremlin would die each combat, heal it to 75% of your Max HP instead. |
It is easy to get away with mischief if you are literally beneath their notice. |
Shotglass |
|
Boss |
Hermit_yellow |
First 2 times you use a potion each combat, gain a random potion. You can only use 2 potions each combat. |
Any liquid placed inside changes into something else. |
Super Snecko Soul |
|
Boss |
Snecko_cyan |
Replaces Snecko Soul.
First time you play an sneckomod:Offclass in a turn, gain [E] . |
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Tarr Blob |
|
Boss |
Slimebound |
Gain [E] at the start of your turn. At the start of combat, lose 1 Slime slot. |
The bad kind of Slime. |
Tiny Bowler Hat |
|
Boss |
|
At the start of combat, add a Study the Spire card to your hand. It costs 0. |
Whosoever controls the hat, controls the Spire. |
Victorious Crown |
|
Boss |
The_champ_gray |
Replaces Champion's Crown.
Start each combat in champ:Ultimate Stance, which lasts for 2 turns. |
Conglaturation!! You are the greatest winner. |
Wander Bots |
|
Boss |
Guardian |
On pickup, lose 2 Stasis slots.
Gain [E] at the start of your turn. |
These drones find the most wonderful salvage, but require processing power to maintain. |
Xanatos' Icy Charm |
|
Boss |
Hexa_ghost_purple |
Gain [E] at the start of your turn. hexamod:Soulburn takes 4 turns to activate. |
I feel... cold. |
Barbell |
|
Shop |
|
Whenever you enter a Rest Site, if you have at least 10 non-Upgraded cards in your deck, Upgrade one at random. |
1000 reps? Psh. I can do 1001. |
Berserker's Guide |
|
Shop |
The_champ_gray |
At the start of your turn, gain 3 Vigor. |
The text is illegible. |
Bottled Anomaly |
|
Shop |
|
Upon pickup, choose a card. At the start of each combat, remove it from your draw pile. At the start of turn 3, add it into your hand. It costs 0. |
Swirling and swirling and finally breaking. |
Bottled Black Hole |
|
Shop |
Guardian |
Upon pickup, choose a card. Start each combat with this card in guardianmod:Stasis. |
Somewhere, something incredible is waiting to be known. |
Cryo Chamber |
|
Shop |
Guardian |
Gain 1 Stasis slot. Whenever a card enters guardianmod:Stasis, Upgrade it. |
Things always seem better coming out than they did going in. |
Donu's Washers |
|
Shop |
|
At the start of combat, gain [E] [E] and add 1 Void into your draw pile. |
It is rather clear why Donu collects these. |
Olexa's Shield |
|
Shop |
Hexa_ghost_purple |
Swap the positions of the Bolstering Ghostflame and the first Searing Ghostflame. |
Protection on-demand. |
Pet Ghost |
|
Shop |
Hermit_yellow |
First time you would die each combat, survive with 1 HP instead. |
Poor guy. |
Protective Gear |
|
Shop |
Slimebound |
Reduce the damage you take from slimeboundmod:Tackles by 3. |
The best defense is a good offense. |
Rare Booster Box |
|
Shop |
Snecko_cyan |
Upon pickup, obtain a Unidentified Rare card of each card type. |
Mint condition. |
Recycler |
|
Shop |
Hexa_ghost_purple |
The first time an non-Status and non-Curse Ethereal card is Exhausted each combat, add a copy to your hand that costs 0 until played. |
One day, it shall be recycled too. |
Sleeved Ace |
|
Shop |
Snecko_cyan |
At the start of each combat, gain a Pure Luck with Retain. |
We're all aces. |
Stolen Merchandise |
|
Shop |
Gremlin |
Whenever you Swap, gain an Echo of a random Colorless card.
At the start of combat, the Merchant gains 2 Strength. |
"Blasted, thieving Gremlins!". |
Tag Teamwork |
|
Shop |
Gremlin |
Whenever you draw Tag Team, draw another card.
Upon pickup, add two copies of Tag Team to your deck. |
Teamwork makes the dream work. |