Boss cards

Name Image Upgraded image Rarity Type Cost Description Mod
Automa-Beam Uncommon Attack 2 Deal 26 (34) damage to ALL enemies. At the start of your next turn, lose [E]. Exhaust. Downfall
Awaken Uncommon Power 2 When you would die, or at the end of combat, heal 8 (12) HP instead and lose this buff. Downfall
Chrono-Boost Uncommon Power 2 Gain 1 Strength (. Gain 1 Strength) for every 12th card you play. Downfall
Guardian Whirl Uncommon Attack 2 Requires 10 Block. Deal 4 (6) damage to ALL enemies 4 times. Exhaust. Downfall
Hexaburn Uncommon Power 2 In 3 (2) turns, deal 6 damage to a random enemy 6 times. Scales with Strength. Downfall
Invincible Uncommon Power 2 (1) Gain 10 expansioncontent:Invincible. If you already had expansioncontent:Invincible, it lasts another turn instead. Downfall
Last Stand Uncommon Power 2 Remove all Debuffs. Gain 1 Strength. If you are below half HP, Gain (Heal 10 and gain) 2 Strength. Downfall
Prepare Crush Uncommon Skill 2 Gain 10 (15) Block. Next turn, gain [E] [E] [E] and SLIME CRUSH (*CRUSH+). Exhaust. Downfall
Shaper's Blessing Uncommon Power 2 Choose - Gain 2 (3) Strength or 5 (8) Plated Armor. Downfall
YOU ARE MINE! Uncommon Skill 2 Remove Block from, and apply 3 (5) Weak and Vulnerable to, ALL enemies. Exhaust. Downfall
Quick Study Rare Skill 1 Choose 1 of 3 (Upgraded) Boss cards to gain. It costs 0 until played. Exhaust. Downfall
Study the Spire Rare Power 3 Gain a random (Upgraded) Boss card (not card)at the start of your next 3 turns. They cost 0. Downfall
The Evil Within Rare Attack 1 Deal 10 (12) damage. Add a random (Upgraded) Boss card to your hand. It costs 0 until played. Exhaust. Downfall